it has waaaaaaaaaaaaaaaaaaaay too much acceleration for such tight turns and the steering feels unnatural
i think it needs a much more realistic physics model
edit: and maybe better tracks
Search found 36 matches
- Mon Jun 18, 2018 3:21 am
- Forum: Games and Creations
- Topic: Time attack top down racer [Alpha]
- Replies: 8
- Views: 9775
- Fri Dec 30, 2016 12:47 pm
- Forum: Libraries and Tools
- Topic: Sprit3r - 3D model viewer for spritesheets
- Replies: 31
- Views: 25057
Re: Sprit3r - 3D model viewer for spritesheets
Since I'm not a pixel artist but wanted to try it, I kinda messed up and noticed two bugs in the process: single frames mess it up, the UI still works but only the menu button has an effect and loading doesn't work either, also, the layer distance gets set to infinity (this is why one should always ...
- Mon Apr 25, 2016 1:06 am
- Forum: General
- Topic: Mini Functions Repository
- Replies: 48
- Views: 46679
Re: Mini Functions Repository
A HSV to RGB converter I just finished. (Github gist + a full window test) edit: hue is a radian, the rest are reals between 0 and 1, just in case that wasn't clear Slightly minified version: local sqrt, sin, cos = math.sqrt, math.sin, math.cos local pi = math.pi local r1, r2 = 0 , 1.0 local g1, g2...
- Sat Apr 02, 2016 2:13 am
- Forum: Games and Creations
- Topic: [MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"
- Replies: 51
- Views: 36738
Re: [MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"
Wanted to try it but the server seems down.
- Thu Jan 07, 2016 10:20 pm
- Forum: Support and Development
- Topic: Windows symlinks
- Replies: 3
- Views: 3075
Re: Windows symlinks
Thanks, those tools are all fine and dandy, but what I want is to get Cygwin and Git to make symlinks that Windows can use too. If I made the links manually, Git would probably get confused and I don't want extra noise from changing between symlink formats.
- Wed Jan 06, 2016 3:18 am
- Forum: Support and Development
- Topic: Windows symlinks
- Replies: 3
- Views: 3075
Windows symlinks
Sorry for another symlink question, but I'm having some trouble getting my project to run on Windows. My main system is Linux and to reduce redundancy I symlink used libraries from a central folder. Of course this makes it harder for collaborators with different setups.... but there are no collabora...
- Sun Nov 15, 2015 5:05 pm
- Forum: Libraries and Tools
- Topic: [module] two-state control handlers
- Replies: 0
- Views: 1596
[module] two-state control handlers
It's a common situation to use multiple keys for one control, but hardcoding `if keys.down or keys.s then` is harder to maintain and limits on-the-run configurability, so I whipped up a simple module that makes this easier. current version (as of writing this) on GitHub entire project (if the file w...
- Sun Nov 15, 2015 3:56 pm
- Forum: Libraries and Tools
- Topic: Volumetric Fog
- Replies: 2
- Views: 3564
Re: Volumetric Fog
The last one runs at 60 fps on my GTX 650, but the others lag as hell. (1024x768 screen)
- Sun Nov 15, 2015 3:50 pm
- Forum: Libraries and Tools
- Topic: LoGiVi (git visualisation software)
- Replies: 22
- Views: 14885
Re: LoGiVi (git visualisation software)
It's nice but there are two problems for me:
-no mouse pan/zoom
-negative resize when the cursor goes off screen causes an error, this is OK to catch on the low level, but should be guarded on the input level
Other than that, it's pretty damn awesome
-no mouse pan/zoom
-negative resize when the cursor goes off screen causes an error, this is OK to catch on the low level, but should be guarded on the input level
Other than that, it's pretty damn awesome
- Fri Aug 21, 2015 5:00 am
- Forum: Libraries and Tools
- Topic: [UI Kit] yaoui (0.10.0 only)
- Replies: 22
- Views: 12715
Re: [UI Kit] yaoui (0.10.0 only)
Indeed it was a case problem, but there is a different one: compatibility.
Instead of having it only run on Windows, why not conditionally enable platform specific features?
Especially since Löve is cross-platform.
Instead of having it only run on Windows, why not conditionally enable platform specific features?

Especially since Löve is cross-platform.