Search found 21 matches
- Tue Sep 08, 2015 2:47 pm
- Forum: Support and Development
- Topic: Collision with rectangle freezes player?
- Replies: 6
- Views: 3955
Re: Collision with rectangle freezes player?
Where your code does function CheckCollision(x1,y1,w1,h1, x2,y2,w2,h2) return x1 < x2+w2 and x2 < x1+w1 and y1 < y2+h2 and y2 < y1+h1 end change it to return x1 <= x2+w2 and x2 <= x1+w1 and y1 <= y2+h2 and y2 <= y1+h1 end It might be that your character is going into the wall because you are using <...
- Sat Jul 04, 2015 12:00 am
- Forum: General
- Topic: How i put Collision in my Game?
- Replies: 7
- Views: 3878
Re: How i put Collision in my Game?
First off, this should go in support and development, but that's beside the point. I would recommend using either the bump library, which I haven't used but have heard good things about, or using AABB collision detection. AABB collision detection is fairly simple for rectangles and circles. For rect...
- Fri Jul 03, 2015 11:46 pm
- Forum: Support and Development
- Topic: Jet trail...
- Replies: 2
- Views: 1934
Re: Jet trail...
I would recommend using a particle system, which is actually very useful in LOVE.
Just look up love2d particle system on the wiki
Just look up love2d particle system on the wiki
- Tue Jun 30, 2015 5:18 pm
- Forum: Support and Development
- Topic: Help turning a drawable name into a string.
- Replies: 4
- Views: 2495
Re: Help turning a drawable name into a string.
tostring just printed "image", but I am working on the second option. Thank you!
- Tue Jun 30, 2015 4:07 pm
- Forum: Support and Development
- Topic: [SOLVED]Having trouble spawning mobs
- Replies: 11
- Views: 5596
Re: [SOLVED]Having trouble spawning mobs
I found the problem, it was with how I found the position of the mob... Thank you all!
- Tue Jun 30, 2015 4:05 pm
- Forum: Support and Development
- Topic: Help turning a drawable name into a string.
- Replies: 4
- Views: 2495
Help turning a drawable name into a string.
Hello, I am working on a game and I want to have it so that when you mouse over an item in your inventory, it tells you what it is. Currently, I have all the items in the Inventory as drawables. ex. Inventory.item[1] = Stone (stone is a drawable). I think I need to move away from this system and fin...
- Wed Jun 17, 2015 7:36 pm
- Forum: Support and Development
- Topic: [SOLVED]Having trouble spawning mobs
- Replies: 11
- Views: 5596
Re: [HELP]Having trouble spawning mobs
Anybody understand the problem?
- Mon Jun 15, 2015 7:29 pm
- Forum: Support and Development
- Topic: [SOLVED]Having trouble spawning mobs
- Replies: 11
- Views: 5596
Re: [HELP]Having trouble spawning mobs
Whoops! It looks like it didn't upload it correctly or something. My bad. The .love in the post is the new one. Thanks!Positive07 wrote:So... where is the .love?
- Sun Jun 14, 2015 4:32 pm
- Forum: Support and Development
- Topic: [SOLVED]Having trouble spawning mobs
- Replies: 11
- Views: 5596
Re: [HELP]Having trouble spawning mobs
can you make different files .lua inside your main folder example: main.lua , player.lua, enemy.lua, map.lua..etc It will be a lot easier to read and fix You're right, its a lot more organized with different things in different files. Not everything is in its own .lua, but I hope this helps. The co...
- Sun Jun 14, 2015 12:28 am
- Forum: Support and Development
- Topic: [SOLVED]Having trouble spawning mobs
- Replies: 11
- Views: 5596
Re: [HELP]Having trouble spawning mobs
Thanks for the replies, the info is good to know. However, this doesn't solve the original problem. Any ideas?