Search found 6 matches
- Tue Dec 22, 2015 12:08 am
- Forum: Support and Development
- Topic: Several Game files
- Replies: 8
- Views: 5394
Re: Several Game files
I think OP was talking about require(). To organize your game files into different modules, you can just put a require('yourModuleName') at the top of your main.lua and it will carry over all your global variables/functions to main.lua as if it were all one file. When you require() a lua file, don't...
- Sat May 30, 2015 5:45 pm
- Forum: Support and Development
- Topic: Help with character animation
- Replies: 2
- Views: 1448
Re: Help with character animation
Wow, you're an amazing help! I noticed the arms are a bit weird so I'll probably split them up into two different images. This clears everything up. Bonus points for the example!
- Sat May 30, 2015 4:11 pm
- Forum: Support and Development
- Topic: Help with character animation
- Replies: 2
- Views: 1448
Help with character animation
I have these two images: http://i.imgur.com/JHgIaoF.png http://i.imgur.com/7XimH2q.png They're supposed to go together and the arms should point towards the mouse pointer. I'm not sure how to; 1. Move both the arms and body as one entity; 2. Pivot the arms so they look like they're attached. Anyone ...
- Tue May 26, 2015 11:51 pm
- Forum: Support and Development
- Topic: Is there a good up-to-date tutorial for networking?
- Replies: 2
- Views: 1509
Is there a good up-to-date tutorial for networking?
I've been looking around the forums and can't find any good tutorial for networking other than the very confusing UDP tutorial on the wiki. All the other libraries' tutorials seem to be out of date.
- Sun Mar 29, 2015 12:40 am
- Forum: Support and Development
- Topic: New to LÖVE, need some help with basic printing
- Replies: 3
- Views: 2892
Re: New to LÖVE, need some help with basic printing
Look at the example on the page for proper usage. Also, all graphics functions have to go under love.draw, not update. This is what you want: local debugInfo = false function love.update(dt) debugInfo = love.keyboard.isDown('p') -- the above is the same as: -- if love.keyboard.isDown('p') then -- d...
- Sat Mar 28, 2015 8:53 pm
- Forum: Support and Development
- Topic: New to LÖVE, need some help with basic printing
- Replies: 3
- Views: 2892
New to LÖVE, need some help with basic printing
I know a sufficient amount of Lua to make things work. I'd like to have an option (similar to Minecraft) where the user can press a key and toggle a print function that prints debug info, such as the x and y coordinates of the player. I tried doing it like this: function love.keyboard.isDown('p') lo...