Search found 8 matches
- Tue Sep 08, 2015 11:50 am
- Forum: Support and Development
- Topic: Which button was pressed?
- Replies: 3
- Views: 1409
Re: Which button was pressed?
Sorry, but i don't get it. How do I use keypressed to assign a key to the player after pressing?
- Tue Sep 08, 2015 11:16 am
- Forum: Support and Development
- Topic: Which button was pressed?
- Replies: 3
- Views: 1409
Which button was pressed?
Hey gang!
I'm making a one button minigame for my colleagues.
At the beginning of the game, every player should be able to press a button of her choice. This button then becomes the "action" button for this player for the rest of the game.
How can I do this?
Löve and kisses
Alex
I'm making a one button minigame for my colleagues.
At the beginning of the game, every player should be able to press a button of her choice. This button then becomes the "action" button for this player for the rest of the game.
How can I do this?
Löve and kisses
Alex
- Wed May 27, 2015 5:45 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 438273
Re: "Questions that don't deserve their own thread" thread
Thanks man!
Another question: I want to know when/where an object goes over the window borders. Without a camera it is easy. But what how do I know with moving camera?
Another question: I want to know when/where an object goes over the window borders. Without a camera it is easy. But what how do I know with moving camera?
- Thu May 21, 2015 6:33 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 438273
Re: "Questions that don't deserve their own thread" thread
Hey gang!
Is it possible to loop through a matrix one step every update?
like:
update 1: matrix[1][1]
update 2: matrix[1][2]
update 3: matrix[2][1] and so forth
Have a nice day!
-- Alex
Is it possible to loop through a matrix one step every update?
like:
update 1: matrix[1][1]
update 2: matrix[1][2]
update 3: matrix[2][1] and so forth
Have a nice day!
-- Alex
- Thu May 21, 2015 7:06 am
- Forum: Support and Development
- Topic: Enemy Knockback Problem
- Replies: 2
- Views: 1701
Re: Enemy Knockback Problem
Thanks man!
Remember: before you recycle your old code, check it for the new purpose!
I try to keep you updated on this project.
-- Alex
Remember: before you recycle your old code, check it for the new purpose!
I try to keep you updated on this project.
-- Alex
- Wed May 20, 2015 10:20 pm
- Forum: Support and Development
- Topic: Enemy Knockback Problem
- Replies: 2
- Views: 1701
Enemy Knockback Problem
Hey Gang! I'm trying to make a little fighting game and I'm very happy with what I have right now. The problem is that if I attack the enemy from the left side and he is looking left, the knockback won't work. It works fine from the right side and from both sides if the enemy is looking right. Maybe...
- Fri Mar 27, 2015 7:54 pm
- Forum: Support and Development
- Topic: Collision with multiple enemies problem
- Replies: 9
- Views: 5411
Re: Collision with multiple enemies problem
You are my hero Kingdaro! I nearly lost my mind on this one.
Thank you very much
Thank you very much
- Fri Mar 27, 2015 1:55 pm
- Forum: Support and Development
- Topic: Collision with multiple enemies problem
- Replies: 9
- Views: 5411
Re: Collision with multiple enemies problem
Hey gang!
I tried to do the collision check between entities in the same table but it won't work for me.
Maybe someone with a better understanding than me can check my code.
btw: first post, i love this forum, started with love2d a few weeks ago, hi to everyone here!!!
I tried to do the collision check between entities in the same table but it won't work for me.
Maybe someone with a better understanding than me can check my code.
btw: first post, i love this forum, started with love2d a few weeks ago, hi to everyone here!!!