Search found 36 matches
- Sun Oct 27, 2019 6:16 pm
- Forum: General
- Topic: LÖVE 11.3 released!
- Replies: 49
- Views: 1195725
Re: LÖVE 11.3 released!
getSafeArea() is major!! Lövely.
- Fri Feb 15, 2019 9:09 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 516135
Re: groverburger's Super Simple 3D Engine
Awesome stuff! This will be my goto library if I ever want to make a 3D game with Löve!
Can't wait for lighting and .obj import. Perhaps you could add collision handling too!
Can't wait for lighting and .obj import. Perhaps you could add collision handling too!
- Wed Sep 19, 2018 7:08 pm
- Forum: Support and Development
- Topic: [iOS][GOOI] Button location and inconsistent game size
- Replies: 0
- Views: 3586
[iOS][GOOI] Button location and inconsistent game size
So I have this bizarre problem, that only happens on the 'plus iPhones' (6, 7 & 8 plus). When I start my game, on a physical device, love.resize will be called twice. It will also be called every time you either enter the game, or press the home button. This really messes with love.graphics.getW...
- Tue Sep 18, 2018 8:16 pm
- Forum: Games and Creations
- Topic: Minerman - On iOS & Android
- Replies: 1
- Views: 4329
Minerman - On iOS & Android
I finally managed to release my first game on the App Store! It took well over a year - becuase I am no fan of xcode - but I finally got off my arse and did it! I would löve if you gave it a try :awesome: App Store: https://itunes.apple.com/us/app/the-minerman/id1436401898?ls=1&mt=8 Google Play:...
- Mon Aug 27, 2018 7:49 am
- Forum: Libraries and Tools
- Topic: love-steam - Steamworks integration for LÖVE
- Replies: 9
- Views: 31438
Re: love-steam - Steamworks integration for LÖVE
Awesome!! This will definitely save me a lot of headaches in the future!
- Tue Aug 14, 2018 11:50 am
- Forum: Games and Creations
- Topic: [LD42] Shrinking Ceiling
- Replies: 0
- Views: 3398
[LD42] Shrinking Ceiling
My second Ludum Dare. Made with Löve!- Mon Jul 30, 2018 5:59 pm
- Forum: Support and Development
- Topic: Object variable is nil except for when tested with error()
- Replies: 2
- Views: 3646
Re: Object variable is nil except for when tested with error()
Thanks for the quick reply! I'll report back when I've tested some of your suggestions. As for this: local f1 = {1, 1, 1} -- the c++ line is "int f[3]; -- How does this make sense as the ifstream is also called f?" Just like in Lua, in C and C++ the variables are local to the scope they ar...
- Mon Jul 30, 2018 3:53 pm
- Forum: Support and Development
- Topic: Object variable is nil except for when tested with error()
- Replies: 2
- Views: 3646
Object variable is nil except for when tested with error()
For context I'm trying to translate this code into Lua/Love2D https://github.com/OneLoneCoder/videos/blob/master/OneLoneCoder_olcEngine3D_Part2.cpp I'm reading a .obj file and converting it into triangles. Here's the code that is relevant. Note I'm using Middleclass local vec3d = class("vec3d&q...
- Sun Jul 29, 2018 2:27 pm
- Forum: Support and Development
- Topic: How to create a signed APP with STARTDEV
- Replies: 4
- Views: 7023
Re: How to create a signed APP with STARTDEV
¯\_(ツ)_/¯dj--alex@ya.ru wrote: ↑Sat Jul 28, 2018 2:53 pm to Drikdrok
i don't write scripts for windows, and i don't use windows. it spyware and unsafe Os.
Write if you want.
- Sat Jul 28, 2018 12:21 pm
- Forum: Support and Development
- Topic: How to create a signed APP with STARTDEV
- Replies: 4
- Views: 7023
Re: How to create a signed APP with STARTDEV
Why must one have Linux?