Search found 9 matches
- Thu Feb 09, 2017 10:08 pm
- Forum: Support and Development
- Topic: Friction and exact collision
- Replies: 7
- Views: 4673
Re: Friction and exact collision
raidho36 Are you letting physics do its job or are you interfering with it? No, I am not interfering with the physics. The only thing I do is apply an upward force every few seconds . Not very frequently, it acts as a jump. ivan Something is off with either your rendering or your box2d setup when y...
- Thu Feb 09, 2017 8:24 am
- Forum: Support and Development
- Topic: Friction and exact collision
- Replies: 7
- Views: 4673
Re: Friction and exact collision
Hello, first of all friction is a coefficient between 0-1 and can be different for each fixture. Oh I was unaware of this feature. Thank you for informing me. 2. This happens because of the laws of physics, anything that moves will tend to continue moving unless acted upon by another force. I think...
- Sat Feb 04, 2017 9:14 am
- Forum: Support and Development
- Topic: Friction and exact collision
- Replies: 7
- Views: 4673
Friction and exact collision
I am using Love's physics library and I've encountered a few problems: Friction I would like to get a dynamic body to slide over two static bodies at different speeds. How can I do this? Exact Collision When a dynamic body with no initial horizontal movement reaches the edge of a static body it tend...
- Mon May 11, 2015 6:46 pm
- Forum: Support and Development
- Topic: Distribution from Windows to Mac
- Replies: 3
- Views: 2344
Re: Distribution from Windows to Mac
If I understand correctly this wiki article is out of date (especially the linux part). Here's a program that does it for you (you might need cygwin to run it though): https://github.com/MisterDA/love-release I actually do have Linux on my work laptop, I'll give it a shot and update this comment wh...
- Sun May 10, 2015 11:25 pm
- Forum: Support and Development
- Topic: Text Acting Like Particles
- Replies: 7
- Views: 3354
Re: Text Acting Like Particles
I just cleaned up the text emitter demo and added basic font support. Also the usage changed a bit because the previous way to manipulate particle variables wasn't that great. Edit I added another method to add a bounce effect to the text. looks pretty cool. Maybe you can use it somehow. https://lo...
- Sun May 10, 2015 11:19 pm
- Forum: Support and Development
- Topic: Distribution from Windows to Mac
- Replies: 3
- Views: 2344
Distribution from Windows to Mac
I'm looking to convert my game to a file that can simply be double clicked on a Mac, similar to an exe for Windows. I only have Windows, so I cannot test the thing I make myself. I tried following the instructions under "Creating a Mac OS X Application" on the page below, and it didn't wor...
- Sat Apr 04, 2015 7:38 pm
- Forum: Support and Development
- Topic: Text Acting Like Particles
- Replies: 7
- Views: 3354
Re: Text Acting Like Particles
That's exactly what I was looking for! Thank you.MadByte wrote:Do your own "Text Particle System".
Here is a basic emitter I just wrote to demonstrate. (just smash your left mouse button to see what it does)
Maybe this gives you an idea of what you need to do.
- Sat Apr 04, 2015 7:31 pm
- Forum: Support and Development
- Topic: Text Acting Like Particles
- Replies: 7
- Views: 3354
Re: Text Acting Like Particles
you mean besides printing it with either love.graphics.print or love.graphics.printf? Specifically the fading out is what makes using that difficult. The player can potentially get lots of points from different sources in a short amount of time, which would trigger multiple instances of "+x po...
- Sat Apr 04, 2015 6:14 pm
- Forum: Support and Development
- Topic: Text Acting Like Particles
- Replies: 7
- Views: 3354
Text Acting Like Particles
When the player gets points, I'd like text to spawn that reads "+x points" where x would vary depending on the amount of points they receive, and fade out shortly after. My first thought was to use a particlesystem, however Love's particlesystem does not support text. Does anyone know of a...