Search found 13 matches
- Mon Sep 19, 2016 6:58 pm
- Forum: Ports
- Topic: Does Android support love.filesystem?
- Replies: 4
- Views: 14742
Re: Does Android support love.filesystem?
Yes because the .love works
- Mon Sep 19, 2016 12:53 am
- Forum: Ports
- Topic: Does Android support love.filesystem?
- Replies: 4
- Views: 14742
Does Android support love.filesystem?
Hey guys. I am making an Android game and I am trying to make a save system. It works perfect on PC, but not so well on Android. For example: say I had a variable named levels1, and it was equal to love.filesystem.read("levels1"). If I do print("levels1") on PC, it will show that...
- Sun Jan 31, 2016 2:58 am
- Forum: Support and Development
- Topic: Looking for character artists
- Replies: 0
- Views: 1393
Looking for character artists
Hey guys! I am working on a new game and I need help for designing characters, because I am not very good at it at all :p. If you are interested, please contact my skype love2d.developer. Thank you guys for reading this
- Tue Aug 11, 2015 11:05 pm
- Forum: Support and Development
- Topic: Adapting to any screen size
- Replies: 6
- Views: 4420
Re: Adapting to any screen size
Okay now what do I do about the tappable buttons? I do buttons differently by most people do, i check to see if the mouse (or finger, in this case) are in between the given dimensions. For example, i do something like this. function love.mousepressed(x, y, button) if x >=50 and x <= 100 and y >=50 a...
- Tue Aug 11, 2015 6:58 pm
- Forum: Support and Development
- Topic: Adapting to any screen size
- Replies: 6
- Views: 4420
Re: Adapting to any screen size
How do I scale the images to the right dimensions?
- Tue Aug 11, 2015 1:06 am
- Forum: Support and Development
- Topic: Adapting to any screen size
- Replies: 6
- Views: 4420
Adapting to any screen size
Hello! I am currently developing an Android app using the LOVE engine and when I test the app on different phones, it doesn't seem to fit all sizes. The Android version of LOVE does indeed have all of the functions of PC LOVE and they work perfectly, so basically if it works on the computer it works...
- Mon Mar 09, 2015 10:27 pm
- Forum: Support and Development
- Topic: Image Collision
- Replies: 11
- Views: 9025
Re: Image Collision
Thank you!
- Mon Mar 09, 2015 7:05 pm
- Forum: Support and Development
- Topic: Image Collision
- Replies: 11
- Views: 9025
Re: Image Collision
Here you go. Sorry about the block speed, and use WASD to move.
- Sun Mar 08, 2015 8:38 pm
- Forum: Support and Development
- Topic: Image Collision
- Replies: 11
- Views: 9025
Re: Image Collision
That is close to working, but after I touch the other block I just stop moving all together. Is there any way to fix that?
- Sun Mar 08, 2015 5:12 pm
- Forum: Support and Development
- Topic: Image Collision
- Replies: 11
- Views: 9025
Re: Image Collision
Okay, I got that figured out and I know how to make it do something when they touch. But how do I make it so the player stops moving? Here is my code function love.update(dt, key) function checkCollision(playerx,playery,playerw,playerh, enemyx,enemyy,enemyw,enemyh) return playerx < enemyx+enemyw and...