Search found 18 matches
- Mon Oct 09, 2017 7:26 am
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 267658
Re: ImGui LÖVE module
How do I set the WindowTitleAlign style? I'd like to persist the window title centering I have set here using the style editor: https://love2d.org/imgmirrur/3nLzXvQ.png I'm currently using PushStyleVar/PushStyleColor for all my styling (since GetStyle isn't available), but trying to set WindowTitleA...
- Sat Oct 15, 2016 6:54 pm
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 267658
Re: ImGui LÖVE module
Thanks a lot for this, it's really helpful https://love2d.org/imgmirrur/HoI2263.png I was using my own code for UI but realized I need input for character creation and movable, semi-transparent GUI dock for the hotbar with skills and the like. I think imgui would help for both but I can't tell how t...
- Fri Oct 14, 2016 3:34 pm
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 267658
Re: ImGui LÖVE module
Is there a way to 'properly' remove the label from an InputText? https://vgy.me/P93qJc.png One solution I've found is PushItemWidth(GetContentRegionAvailWidth()) and PopItemWidth(), but I'm not sure if that's how I should be doing it. I'd also like to let the scrollable region expand its height as f...
- Sat Jul 23, 2016 5:01 pm
- Forum: Games and Creations
- Topic: Lovely Physics Sandbox
- Replies: 23
- Views: 13724
Re: Lovely Physics Sandbox
Heads up: I get this error when I try to change the density of a body using the slider


- Tue May 24, 2016 9:40 am
- Forum: Support and Development
- Topic: Networking too slow for live multiplayer?
- Replies: 3
- Views: 3464
Re: Networking too slow for live multiplayer?
What is the actual slowdown you're experiencing? Networking logic taking a while? High latency on local connections?
- Wed Dec 23, 2015 7:56 pm
- Forum: Support and Development
- Topic: video:isPlaying() still true after end of play
- Replies: 16
- Views: 7877
Re: video:isPlaying() still true after end of play
Is there any way to get the duration of a video?
- Mon Aug 24, 2015 1:55 pm
- Forum: Libraries and Tools
- Topic: skeletor - a skeleton animation system for Love2D
- Replies: 3
- Views: 3516
Re: skeletor - a skeleton animation system for Love2D
Looks pretty nice. Though, if I may ask, why the "name" arguments to functions rather than returning skeleton/bone objects that you can work with directly? So, instead of: skeletor:newSkeleton('jane', { x = 200, y = 200 }) print(skeletor:getSkeletonProp('jane', 'x')) skeletor:deleteSkeleto...
- Sat Aug 22, 2015 4:50 pm
- Forum: Support and Development
- Topic: Channels don't seem to work right in lua-enet
- Replies: 1
- Views: 1912
Re: Channels don't seem to work right in lua-enet
.. or maybe, yes, I am just massively misunderstanding something.
Perhaps there should be a note on https://love2d.org/wiki/enet:host_create stating that channel_count is ignored for a client host?
Code: Select all
host:connect("localhost:8200", channel_count)
- Sat Aug 22, 2015 4:42 pm
- Forum: Support and Development
- Topic: Channels don't seem to work right in lua-enet
- Replies: 1
- Views: 1912
Channels don't seem to work right in lua-enet
ENet supports sending data in separate channels for the purposes of how sequencing is handled, and this is a desirable feature for more complex networked games. Unfortunately, it seems like any messages sent on a channel other than 0 is ignored by lua-enet (if it's not the case then I'm just massive...
- Sat Aug 01, 2015 4:25 am
- Forum: Libraries and Tools
- Topic: [UI Kit] yaoui (0.10.0 only)
- Replies: 22
- Views: 12768
Re: [UI Kit] yaoui (0.10.0 only)
Looks nice. Seems pretty similar to something I've been working on as well.

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