That worked. Thanks.HugoBDesigner wrote:You need to have conf.lua. Inside it, have:Code: Select all
function love.conf(t) t.console = true end
Search found 3 matches
- Sat Jan 31, 2015 5:33 pm
- Forum: General
- Topic: Printing to console
- Replies: 4
- Views: 25424
Re: Printing to console
- Sat Jan 31, 2015 4:28 pm
- Forum: General
- Topic: Printing to console
- Replies: 4
- Views: 25424
Re: Printing to console
Here is my code. When I run this, nothing is printed to the console.
Code: Select all
function love.load ()
love.window.setTitle ("Title Goes Here...")
canUseCanvas = love.graphics.isSupported ("canvas")
print (canUseCanvas)
end
- Sat Jan 31, 2015 4:02 pm
- Forum: General
- Topic: Printing to console
- Replies: 4
- Views: 25424
Printing to console
Hey Guys, first-time LOVE user here.
Since LOVE2D is built on Lua, can I use print() to send debugging info to the console window? I'm running Windows 7 32-bit.
Since LOVE2D is built on Lua, can I use print() to send debugging info to the console window? I'm running Windows 7 32-bit.