Search found 8 matches
- Fri May 08, 2015 11:19 am
- Forum: Support and Development
- Topic: Zerobrane & 30log/middle class
- Replies: 11
- Views: 4818
Re: Zerobrane & 30log/middle class
Hi there, The same happens in middleclass. If you remove the __tostring function from the main Object class , it should work too. BTW, I personally would *always* print the dump of the table, even if it has a tostring metamethod (in inspect.lua I print both things) sorry not sure what you mean - is...
- Fri May 08, 2015 10:27 am
- Forum: Support and Development
- Topic: Zerobrane & 30log/middle class
- Replies: 11
- Views: 4818
Re: Zerobrane & 30log/middle class
Here is a link to the "clean" version of 30log (it isn't condensed into 30 lines). I have selected a line. Comment this out and use this file. I think it will work then. :) https://github.com/Yonaba/30log/blob/master/30logclean.lua#L73 Thanks for that - removing that line didn't fix it - ...
- Fri May 08, 2015 12:06 am
- Forum: Support and Development
- Topic: Zerobrane & 30log/middle class
- Replies: 11
- Views: 4818
Zerobrane & 30log/middle class
I'm using Zerobrane and liking the debugger, though just recently I decided to add one of the OO wrappers to tidy up my code - at this stage I've used 30log and middleclass, both having the same problem - zerobrane watch window no longer shows any of the contents of these 'objects' - just the text &...
- Thu Mar 05, 2015 6:00 pm
- Forum: Games and Creations
- Topic: Logicality
- Replies: 5
- Views: 4038
Re: Logicality
Thanks guys, windows notorious tolerance of case differences seem to be the cause. I also added a quick key - 'Z' to allow you return to the level select. Now I'm just stuck on level 13, crashes in the same way, saying it doesn't exist. This should be fixed in the newer version General feedback: I l...
- Wed Mar 04, 2015 2:09 pm
- Forum: Games and Creations
- Topic: Logicality
- Replies: 5
- Views: 4038
Logicality
https://love2d.org/imgmirrur/7g4J41B.jpg?1 Logicality is a small game based on using logic gates to solve problems. The basic framework is complete with a tutorial, creation of all gates from a basic nand and a few problems thrown in. I'm concentrating on gamifying it at the moment, there are some ...
- Fri Feb 27, 2015 9:19 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1723746
Re: What's everyone working on? (tigsource inspired)
I'm working on a Logicality - a game using digital circuits and gates.
- Wed Feb 25, 2015 3:45 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 453847
Re: "Questions that don't deserve their own thread" thread
How do I stop calls to love.graphic.draw() being affected by the current setColor()?
It looks like love.graphics.setColorMode( mode ) used to do this, but I can't find a link as to how you do it after 0.9
thanks
It looks like love.graphics.setColorMode( mode ) used to do this, but I can't find a link as to how you do it after 0.9
thanks
- Fri Jan 30, 2015 4:57 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 453847
Re: "Questions that don't deserve their own thread" thread
I'm having problems seeing console output using Love & and the latest version Zerobrane. I have a print statement in love.conf which I can see in ZB's output window, however no print statement from main.lua (for example in love.load) show up at all. This isn't a matter of delayed output, they do...