Search found 51 matches
- Wed Jul 27, 2016 11:07 am
- Forum: Games and Creations
- Topic: Bomb Jockey
- Replies: 8
- Views: 8135
Re: Bomb Jockey
I played around a bit after you posted this and I agree. I think the fact that the hitbox for the bombs is a perfect circle while the graphic is an oval might contribute to this. I'm going to switch the hitbox over to being a rectangle I think, and make the graphic bigger. Ah, yes, that probably ex...
- Tue Jul 26, 2016 5:28 pm
- Forum: Games and Creations
- Topic: Bomb Jockey
- Replies: 8
- Views: 8135
Re: Bomb Jockey
Thanks everyone! I would like to add more levels and obstacles if I ever get around to expanding the concept. Maybe something akin to this old flash game I liked, Survival Lab. But I have some other ideas I want to work on first. Only thing I don't like too much is that it looks like I can die even ...
- Tue Jul 26, 2016 12:22 am
- Forum: Games and Creations
- Topic: Bomb Jockey
- Replies: 8
- Views: 8135
Bomb Jockey
I was feeling pretty down about not having finished a game in a few years so I decided to start a really simple game and gave myself some clear expectations. I got some open licensed art from OpenGameArt and spent a few weeks putting together Bomb Jockey. https://love2d.org/imgmirrur/SVwPNKk.png In ...
- Mon Jun 06, 2016 1:07 pm
- Forum: Games and Creations
- Topic: Eric the Anteater and the Interplanetary Rescue
- Replies: 4
- Views: 3889
Re: Eric the Anteater and the Interplanetary Rescue
I didn't get very far yet but I would highly suggest changing the control scheme. Using shift, control and alt is kind of bad form. Things like sticky keys make using shift for repetitive actions like shooting a bad idea. It's also very awkward to try to jump and shoot using ctrl and shift, as the b...
- Mon Jun 06, 2016 1:07 am
- Forum: Support and Development
- Topic: Distort texture towards vanishing point (affine mesh?)
- Replies: 2
- Views: 2998
Re: Distort texture towards vanishing point (affine mesh?)
Thank you, that library worked great!
The effect still isn't perfect, and since I'm "faking it" I still have some work to do. But I have the distortion I needed
The effect still isn't perfect, and since I'm "faking it" I still have some work to do. But I have the distortion I needed
- Sun Jun 05, 2016 5:36 pm
- Forum: Support and Development
- Topic: Distort texture towards vanishing point (affine mesh?)
- Replies: 2
- Views: 2998
Distort texture towards vanishing point (affine mesh?)
Earlier today I saw this post https://www.love2d.org/forums/viewtopic.php?f=3&t=2198&p=199284#p199220 and I thought the effect Jasoco created looked really cool. I'm making a simple game about dodging bombs right now and after seeing this I want to implement a kind of 2.5d ground in my game....
- Sun Jun 05, 2016 5:23 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722829
Re: What's everyone working on? (tigsource inspired)
I had been contemplating it for a while as I was working on the prototype I posted before, so I decided to dig up my shelved 3D RPG engine to play around and came up with a new prototype that might work for me... The main difference being that I decided to just snap everything to a 16 pixel grid in...
- Sun Jun 05, 2016 5:12 pm
- Forum: Support and Development
- Topic: APK Crashing and error logging
- Replies: 2
- Views: 2197
Re: APK Crashing and error logging
Well, i'd use a real android device to see if it crashes. If it does, you can just connect android to PC and listen to the logcat and it will output you the errors should they happen. (not 100% sure, i had no troubles getting my stuff running on android) Thank you! I can get output now. For some re...
- Thu Jun 02, 2016 4:56 pm
- Forum: Support and Development
- Topic: APK Crashing and error logging
- Replies: 2
- Views: 2197
APK Crashing and error logging
Over the past few months I've been messing with Love Android and I really enjoy how quickly I can get stuff out there, but I'm pulling my hair out trying to figure out why things are crashing on my devices when they run fine on my PC. I get errors from the wonkiest things and I have no clue why they...
- Sat Apr 23, 2016 3:43 pm
- Forum: Games and Creations
- Topic: My Own Tile Based Game
- Replies: 3
- Views: 3814
Re: My Own Tile Based Game
Well done so far, a couple of things though. Could you make it so you can hold down a direction to keep moving in that direction? Having to press the arrow keys multiple times gets very tedious after a while. When you're designing puzzles, if you go further with the game, I suggest making some switc...