Search found 151 matches
- Fri May 15, 2015 6:54 pm
- Forum: Support and Development
- Topic: Port my game into mac executable
- Replies: 3
- Views: 3216
Re: Port my game into mac executable
I would like tools, can you share a link?
- Fri May 15, 2015 6:07 pm
- Forum: Support and Development
- Topic: Port my game into mac executable
- Replies: 3
- Views: 3216
Port my game into mac executable
Hey! I would need some macintosh user help to port my game into a mac executable.
Attached my bomberman clone.
Edit: This is not going to be commercially distributed and will only be for personal use between me and a friend.
Attached my bomberman clone.
Edit: This is not going to be commercially distributed and will only be for personal use between me and a friend.
- Thu May 14, 2015 10:24 am
- Forum: Support and Development
- Topic: How to use bump.lua
- Replies: 50
- Views: 34565
Re: How to use bump.lua
Aha, cool.
Exactly, that was tricky to comprehend.You also might want to keep the previous internal position while the position on screen hasn't caught up, so that you can get caught in the blast of a bomb even if you just started moving to another square.
- Wed May 13, 2015 9:18 am
- Forum: Support and Development
- Topic: How to use bump.lua
- Replies: 50
- Views: 34565
Re: How to use bump.lua
Kikito: Right, actually the integer solution works fine, and I scaled down the players to 60x60.
Robin: Animating tile to tile, I would like to know more.
Robin: Animating tile to tile, I would like to know more.
- Tue May 12, 2015 6:34 pm
- Forum: Support and Development
- Topic: Adding additional arguments to love.keypressed()
- Replies: 3
- Views: 3398
- Tue May 12, 2015 6:31 pm
- Forum: Support and Development
- Topic: How to use bump.lua
- Replies: 50
- Views: 34565
Re: How to use bump.lua
Sure, it's when you press right key first, then try to move up and down.
Easter egg: Turn the file name inverted horizontal.
Easter egg: Turn the file name inverted horizontal.
- Tue May 12, 2015 1:25 pm
- Forum: Support and Development
- Topic: How to use bump.lua
- Replies: 50
- Views: 34565
Re: How to use bump.lua
Hey, in my little bomberman clone the players are the same tilesize as the map. When I move into a free space, the space is narrow. Is there some precision raising way when trying to get into a "L-free space": x.p.x x.|.x x.|.x x.--> xxxx -- p = player with medium speed trying to get into ...
- Tue May 12, 2015 11:46 am
- Forum: Support and Development
- Topic: Adding additional arguments to love.keypressed()
- Replies: 3
- Views: 3398
Adding additional arguments to love.keypressed()
Hey, I need help on the love.keypressed(). Basically I have up to 9 players all with individual keysets: player = { {str = 1, vel = 0, spd = 100, kck = 0, bmb = 1, control = { "w", -- Up "s", -- Down "a", -- Left "d", -- Right "lctrl", -- Lay "e...
- Sun May 10, 2015 6:58 pm
- Forum: General
- Topic: Number questions
- Replies: 9
- Views: 4616
Re: Number questions
That's right, I found an easier solution though using false and true values.S0lll0s wrote:My best guess is he halfed the x coordinate and checked whether it was integer?
In that case he should've just take the modulo-2:Code: Select all
if x%2 == 0 then -- x is even end
- Sun May 10, 2015 2:20 pm
- Forum: General
- Topic: Number questions
- Replies: 9
- Views: 4616
Re: Number questions
Bull's eye, +1!