Search found 5 matches
- Fri Jan 16, 2015 7:37 pm
- Forum: Support and Development
- Topic: AI movement
- Replies: 9
- Views: 5046
Re: AI movement
Didn't work last time, thankfully it worked this time.
- Fri Jan 16, 2015 12:36 am
- Forum: Support and Development
- Topic: AI movement
- Replies: 9
- Views: 5046
Re: AI movement
I, obviously, already tried that, but whenever I do it to .zip files it just names it filename.love.zip other files for insistence a text file will convert to a .lua or whatever. Hence why I asked if a .zip was okay, which I would have to reason that it would work similarly.
- Thu Jan 15, 2015 9:17 pm
- Forum: Support and Development
- Topic: AI movement
- Replies: 9
- Views: 5046
Re: AI movement
I couldn't figure out to change the .zip into a .love, so is it okay if I just give you this
- Thu Jan 15, 2015 7:42 pm
- Forum: Support and Development
- Topic: AI movement
- Replies: 9
- Views: 5046
Re: AI movement
Upon further review the enemy's Y coordinate seems to increase rapidly, however I'm not sure why since I haven't done much to modify it.
- Wed Jan 14, 2015 10:01 pm
- Forum: Support and Development
- Topic: AI movement
- Replies: 9
- Views: 5046
AI movement
I've researched AI movement quite a lot on the forums, yet no one seems to have had the same problem as I. Below is my code, and I believe I understand vectors and distance and what not, but when I'm apparently "doing it right" the AI enemy disappears or is invisable. All I really want thi...