thank you substitute541
You saved me a lot of headache. Could not understand why removing values from table was giving unexpected result.
Read you post, and now iterated the table in reverse and then removing values. All problems solved. You're a life saver.
Search found 3 matches
- Sun Dec 27, 2015 12:41 am
- Forum: Support and Development
- Topic: Removing Tables ... [RESOLVED]
- Replies: 3
- Views: 2326
- Thu Dec 24, 2015 2:48 pm
- Forum: General
- Topic: LÖVE 0.10.0 released
- Replies: 86
- Views: 88880
Re: LÖVE 0.10.0 released
Thank you all involved for making Love2d even more great. Love2d is a real pleasure. Having android support is super brilliant.
- Sun Jan 11, 2015 10:42 pm
- Forum: Support and Development
- Topic: Stuttering & Fixed Timesteps
- Replies: 31
- Views: 27065
Re: Stuttering & Fixed Timesteps
Hi. This is my first post. I was struggling with my framerate and stuttering and found this thread and it helped me alot. I've incorporated the interpolation and have also included an example so you can see it in action. This is an excerpt from main.lua: ship = { x=315, y=526, prev_x=315, prev_y=526...