update them with Map.tiles[gid].properties?
or with swap? im so confused ;-;
Search found 27 matches
- Wed Jun 01, 2016 2:45 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 916
- Views: 843006
- Wed Jun 01, 2016 2:16 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 916
- Views: 843006
Re: Simple Tiled Implementation - STI v0.14.1.13
but if i have multiple doors, and i only want one to open, i cant use the way you told me now, it would change the properties of all the doors using that tile, no?
- Wed Jun 01, 2016 2:01 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 916
- Views: 843006
Re: Simple Tiled Implementation - STI v0.14.1.13
ok thanks. So i cant change a propriety of a tile while running the program?
Edit: this is because i tried to change it while running, and it wont update... I added the map:update(), so idk why it wont change.
Edit: this is because i tried to change it while running, and it wont update... I added the map:update(), so idk why it wont change.
- Tue May 31, 2016 10:02 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 916
- Views: 843006
Re: Simple Tiled Implementation - STI v0.14.1.13
quick question, how can i, for example, make a door, or other interactive object on the map? Or how can i change the tile image for a tile that was inserted on an object layer? ty
edit: actually is there any way i can even update the proprieties of the layer/object layer?
edit: actually is there any way i can even update the proprieties of the layer/object layer?
- Wed May 11, 2016 7:41 pm
- Forum: General
- Topic: Security improvement
- Replies: 10
- Views: 9223
Re: Security improvement
I am aware of the LOVE folder restriction, but i was talking about the fused games. And yes i see its more difficult for users to access the game save dir (but not that much difficult, i mean you see an app called "skype_2d" easly), but i mean... Can't anything be done? why not include the...
- Wed May 11, 2016 11:25 am
- Forum: General
- Topic: Security improvement
- Replies: 10
- Views: 9223
Security improvement
Hello everyone, going straight to the point: Love 2D allows the applications to access any folder in the appdata directory. This is, if i set my t.identity = ".minecraft" for example, i will be able to remove, add, change and upload the minecraft files from the foler. In this case it's map...
- Fri Jan 08, 2016 4:48 pm
- Forum: Support and Development
- Topic: updated to 9.2 console window not showing
- Replies: 19
- Views: 10949
Re: updated to 9.2 console window not showing
I got it working tho.. If anyone wants something like the old console you can put this in a batch file and run it with the argument of your build path: @echo off TITLE %1 Console ::dont know why this does not set the window title if i run it from Sublime cls "C:\Path\to\Love\love.exe" %1 e...
- Fri Jan 08, 2016 1:42 pm
- Forum: Support and Development
- Topic: updated to 9.2 console window not showing
- Replies: 19
- Views: 10949
Re: updated to 9.2 console window not showing
Well i guess i will have to run a batch file that runs the love build X)
- Thu Jan 07, 2016 5:53 pm
- Forum: Support and Development
- Topic: updated to 9.2 console window not showing
- Replies: 19
- Views: 10949
Re: updated to 9.2 console window not showing
How is that relevant? You are just telling me to accept it? I mean, it all worked for everyone who builds love with sublime, and now it does not. Its not like the change made someone's workflow easier, its the opposite.
- Thu Jan 07, 2016 5:15 pm
- Forum: Support and Development
- Topic: updated to 9.2 console window not showing
- Replies: 19
- Views: 10949
Re: updated to 9.2 console window not showing
But i mean if if works on 0.9.1 and stopped working from 0.9.2 up its something to do with love...
EDIT: After some tests, it seems like running from the command line makes the love console output go to the command window that started the game, and not the LOVE console.
EDIT: After some tests, it seems like running from the command line makes the love console output go to the command window that started the game, and not the LOVE console.