Search found 27 matches
- Wed Jan 15, 2020 2:03 am
- Forum: Games and Creations
- Topic: A Love2D puzzle game - free keys
- Replies: 13
- Views: 20980
Re: A Love2D puzzle game - free keys
I took Key #5. They're all gone now and I am solving puzzles as we speak.
- Tue Jan 14, 2020 8:42 pm
- Forum: Support and Development
- Topic: Is there a simple way to make retro graphics render strictly within big-pixel-locations no matter what's in love.draw?
- Replies: 5
- Views: 4271
Re: Is there a simple way to make retro graphics render strictly within big-pixel-locations no matter what's in love.dra
I just checked that example .love file out. I'm really surprised by the fact that it works, but it does! SHT!.png I probably would have tried this myself to begin with, but I knew about the warning on the newCanvas() page and thought I would have to make the canvas-maker get repeatedly called consta...
- Tue Jan 14, 2020 8:59 am
- Forum: Support and Development
- Topic: Is there a simple way to make retro graphics render strictly within big-pixel-locations no matter what's in love.draw?
- Replies: 5
- Views: 4271
Is there a simple way to make retro graphics render strictly within big-pixel-locations no matter what's in love.draw?
...Or, should I go all out and set a system up my own way? Basically, a real retro game has no concept of rotated pixels or differently sized pixels. All pixels there are the same size and are always rotated by 0 degrees. What I want to know is what way I should go about "filtering" the gr...
- Tue Oct 16, 2018 12:46 am
- Forum: Support and Development
- Topic: Menace of the Infinitely Spinning Box2D Polygon
- Replies: 1
- Views: 2108
Menace of the Infinitely Spinning Box2D Polygon
Previously I made a game about a jointed Box2D object due to my limitations as a developer at the time, and that player character had a system of control that turned out to be something of a darkhorse, so I'm using Box2D in this indirect sequel too. The only problem is, something weird can happen wh...
- Wed Feb 07, 2018 4:22 am
- Forum: Libraries and Tools
- Topic: Fizz X
- Replies: 85
- Views: 66144
Re: Fizz X
Does Fizz X support Pac-Man-style wraparounds? I might need that in the near future; I'm currently assessing the plausibility of all my old, unfinished games.
- Sun Jan 28, 2018 7:11 am
- Forum: Libraries and Tools
- Topic: Fizz X
- Replies: 85
- Views: 66144
Re: Fizz X
Thanks Ivan. It's working. I'm finding a few small kinks, but overall this library is enabling one of my first games to work. My biggest challenge now is to defeat tunneling by striking the right balance with the update steps.
- Wed Nov 22, 2017 1:59 am
- Forum: Libraries and Tools
- Topic: Fizz X
- Replies: 85
- Views: 66144
Re: Fizz X
Damn. I had no idea it was that simple.
Thank you.
Thank you.
- Thu Nov 16, 2017 3:45 am
- Forum: Libraries and Tools
- Topic: Fizz X
- Replies: 85
- Views: 66144
Re: Fizz X
Great work, this is really useful!
How do I install it?
How do I install it?
- Fri Jun 30, 2017 6:52 am
- Forum: Support and Development
- Topic: Tile Collision Master Question: How do I sculpt my own custom heightmaps?
- Replies: 7
- Views: 6765
Re: Tile Collision Master Question: How do I sculpt my own custom heightmaps?
Oh, sweet. Things sound much more hopeful to my ears now. Welp, time to read up on love.physics!
- Fri Jun 30, 2017 5:23 am
- Forum: Support and Development
- Topic: Tile Collision Master Question: How do I sculpt my own custom heightmaps?
- Replies: 7
- Views: 6765
Re: Tile Collision Master Question: How do I sculpt my own custom heightmaps?
Box2D is in C++? What the heck?