Search found 17 matches
- Tue Jul 14, 2015 4:53 pm
- Forum: Support and Development
- Topic: Thread advantages
- Replies: 2
- Views: 1965
Re: Thread advantages
Thanks.
- Mon Jul 13, 2015 9:55 pm
- Forum: Support and Development
- Topic: Thread advantages
- Replies: 2
- Views: 1965
Thread advantages
Hello,
I have a question about the thread module benefits. If i'm using the love.physics module to create the main player and the love.image and love.draw to draw it, Is the thread module an alternative to obtain the player position and draw it in a more efficient way?
I'm sorry about my english.
I have a question about the thread module benefits. If i'm using the love.physics module to create the main player and the love.image and love.draw to draw it, Is the thread module an alternative to obtain the player position and draw it in a more efficient way?
I'm sorry about my english.
- Thu Feb 19, 2015 8:56 pm
- Forum: Support and Development
- Topic: Rotate image
- Replies: 2
- Views: 2196
Re: Rotate image
Thanks, it works!
- Thu Feb 19, 2015 8:27 pm
- Forum: Support and Development
- Topic: Rotate image
- Replies: 2
- Views: 2196
Rotate image
Hi,
I am working on a tile-based map, but when i try to rotate a square image (90, 180 and 270 degrees), it is rotated by the top-left corner, how can i use his center to rotate it?
* I'm sorry about my english.
I am working on a tile-based map, but when i try to rotate a square image (90, 180 and 270 degrees), it is rotated by the top-left corner, how can i use his center to rotate it?
* I'm sorry about my english.
- Sun Feb 15, 2015 7:35 pm
- Forum: Support and Development
- Topic: Slope issues
- Replies: 6
- Views: 3616
Re: Slope issues
Don't worry, i solved it.
- Sun Feb 15, 2015 5:57 pm
- Forum: Support and Development
- Topic: Slope issues
- Replies: 6
- Views: 3616
Re: Slope issues
I solved the first and the third question, but i don't know how to solve the second problem. This code works with the square tiles, but doesn't if the player is on a slope. function createPlayer(x, y) if #players < 5 then local nPlayer = #players+1 players[nPlayer] = {} local body = love.physics.new...
- Sat Feb 14, 2015 11:54 pm
- Forum: Support and Development
- Topic: Slope issues
- Replies: 6
- Views: 3616
Slope issues
Hi, I have been trying to make a platformer game using LÖVE Physics, almost everything works fine, but i have three questions about slopes: 1º How can I prevent the player from falling off over the slopes? 2º What can I do to detect if the player is over a slope? 3º How can I prevent the player jump...
- Sat Feb 14, 2015 12:11 am
- Forum: Support and Development
- Topic: Precision problems - Physics
- Replies: 3
- Views: 2516
Re: Precision problems - Physics
Thanks, it worked.
- Fri Feb 13, 2015 9:23 pm
- Forum: Support and Development
- Topic: Precision problems - Physics
- Replies: 3
- Views: 2516
Precision problems - Physics
Good afternoon, I've been experimenting a bit with Box2D (love.physics) today, everything is working as I expected, except for one problem, it seems that there's a little vague detail respect to the collision distance between a polygonShape and a chainShape, which becomes more notorious with smaller...
- Thu Feb 12, 2015 7:28 pm
- Forum: Support and Development
- Topic: Collisions - love.physics or Hardon Collider?
- Replies: 8
- Views: 6598
Re: Collisions - love.physics or Hardon Collider?
Thanks for your help, i will try it.