Search found 3 matches
- Sun Dec 28, 2014 3:56 am
- Forum: Support and Development
- Topic: Cupid debugging library causes framerate stutters
- Replies: 1
- Views: 1560
Cupid debugging library causes framerate stutters
I'm new to love, but not programming/game dev in general. For some reason Cupid causes harsh framerate stutters, and I don't really know what the source is. I only discovered it because I was implementing a fixed time interval and my code made cupid crash the app. I commented out the line where I re...
- Fri Dec 26, 2014 9:56 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838503
Re: Simple Tiled Implementation - STI v0.9.5
I meant detecting collisions between two specifics objects. Everything else works perfectly.
- Fri Dec 26, 2014 6:13 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838503
Re: Simple Tiled Implementation - STI v0.9.5
Hey, thanks for this great library. Any advice on how to detect collision between a fixture I created and an object in the object layer? From looking at the source, it seems like your collision detection isn't the same as LOVE's. I checked the tech demo and didn't see anything about changing the col...