Search found 7 matches
- Thu Mar 22, 2018 1:12 pm
- Forum: Support and Development
- Topic: Is There any way to make an Animation without Quads?
- Replies: 11
- Views: 9384
Re: Is There any way to make an Animation without Quads?
--[[ This function will take a directory I.E: "images", search that directory for PNGs, load said images into a table indexed by the filename of the image minus the file extension or false if the directory does not exist. Arguments: DIR: Directory EXT: File extension I.E: "png" ...
- Thu Jan 25, 2018 1:05 pm
- Forum: General
- Topic: Code Doodles!
- Replies: 197
- Views: 326830
Re: Code Doodles!
I sadly don't have the code for this, as it was made by mistake when trying to draw a circle. -snip- I managed to do something like that once, I was making a radial menu and I found that if you drew polygons as lines instead of filled they do funky stuff. https://i.imgur.com/IaxHhTc.png Never reall...
- Sat Aug 26, 2017 11:19 am
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 202
- Views: 229537
Re: LÖVE3D
How are you handling textures for the models, from looking at the demo cthulhu model it looks like you've embedded the image into the IQM file its self since I can't find the texture anywhere else. I'm using the Blender tools supplied in the IQM v2 dev kit. The model shows up correctly in Noesis onl...
- Wed Jun 22, 2016 3:14 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 453452
Re: "Questions that don't deserve their own thread" thread
I've found out recently that Love crashes if I use more than 2Gb of ram on the 64bit version. Any ideas as to why?
- Tue Jul 07, 2015 11:33 am
- Forum: General
- Topic: LOVE users map
- Replies: 182
- Views: 130536
Re: LOVE users map
Cowplain, Waterlooville, UK.
- Mon Jul 06, 2015 2:59 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722811
Re: What's everyone working on? (tigsource inspired)
Playing about with the Android port, decided to port over a mass tile concept I made to so how it handled it.
- Tue Dec 23, 2014 10:20 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722811
Re: What's everyone working on? (tigsource inspired)
Been working on proofing servers and clients for a game that's in the works.