Search found 7 matches

by Tst_
Thu Mar 22, 2018 1:12 pm
Forum: Support and Development
Topic: Is There any way to make an Animation without Quads?
Replies: 11
Views: 9384

Re: Is There any way to make an Animation without Quads?

--[[ This function will take a directory I.E: "images", search that directory for PNGs, load said images into a table indexed by the filename of the image minus the file extension or false if the directory does not exist. Arguments: DIR: Directory EXT: File extension I.E: "png" ...
by Tst_
Thu Jan 25, 2018 1:05 pm
Forum: General
Topic: Code Doodles!
Replies: 197
Views: 326830

Re: Code Doodles!

I sadly don't have the code for this, as it was made by mistake when trying to draw a circle. -snip- I managed to do something like that once, I was making a radial menu and I found that if you drew polygons as lines instead of filled they do funky stuff. https://i.imgur.com/IaxHhTc.png Never reall...
by Tst_
Sat Aug 26, 2017 11:19 am
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 202
Views: 229537

Re: LÖVE3D

How are you handling textures for the models, from looking at the demo cthulhu model it looks like you've embedded the image into the IQM file its self since I can't find the texture anywhere else. I'm using the Blender tools supplied in the IQM v2 dev kit. The model shows up correctly in Noesis onl...
by Tst_
Wed Jun 22, 2016 3:14 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 453452

Re: "Questions that don't deserve their own thread" thread

I've found out recently that Love crashes if I use more than 2Gb of ram on the 64bit version. Any ideas as to why?
by Tst_
Tue Jul 07, 2015 11:33 am
Forum: General
Topic: LOVE users map
Replies: 182
Views: 130536

Re: LOVE users map

Cowplain, Waterlooville, UK.
by Tst_
Mon Jul 06, 2015 2:59 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1804
Views: 1722811

Re: What's everyone working on? (tigsource inspired)

Playing about with the Android port, decided to port over a mass tile concept I made to so how it handled it.
Image
by Tst_
Tue Dec 23, 2014 10:20 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1804
Views: 1722811

Re: What's everyone working on? (tigsource inspired)

Image
Been working on proofing servers and clients for a game that's in the works.