Search found 32 matches
- Mon Dec 10, 2018 1:45 am
- Forum: General
- Topic: LÖVE 11.2 released - including Android APK!
- Replies: 46
- Views: 335903
Re: LÖVE 11.2 released!
I noticed there's no 11.2 APK on the bitbucket, is it just pending or is it RIP?
- Mon Apr 27, 2015 4:13 am
- Forum: Support and Development
- Topic: Ubuntu WINE - Could not decode image!
- Replies: 2
- Views: 2912
Re: Ubuntu WINE - Could not decode image!
Nevermind, turns out I just had to update Love to version 0.9.2. Seems to work as intended now.
- Mon Apr 27, 2015 3:43 am
- Forum: Support and Development
- Topic: Ubuntu WINE - Could not decode image!
- Replies: 2
- Views: 2912
Ubuntu WINE - Could not decode image!
Whenever love.graphics.newImage() is called while the game is running in WINE, I get thrown this error. Any ideas? Should I give up on wine compatibility?
If it helps, I'm packaging for Windows using love-release.sh
My entire main.lua:
If it helps, I'm packaging for Windows using love-release.sh
My entire main.lua:
- Fri Apr 24, 2015 7:22 am
- Forum: Libraries and Tools
- Topic: [libs] EJew's library pile. New: replays & playlists
- Replies: 7
- Views: 9696
Re: [libraries] Too many to put in the title. New: placehold
Placeholdme seems really useful, I'm definitely gonna use that
- Sat Apr 18, 2015 2:33 pm
- Forum: Support and Development
- Topic: Bullets not being generated or invisible
- Replies: 2
- Views: 2065
Re: Bullets not being generated or invisible
My code compiles, but when I click to fire a bullet (missile in my case) they don't seem to be generated. I have looked at other tutorials, and followed them closely. But I run into the same problem with these tutorials as well. The bullets are not being generated or are invisible. Attached is my ....
- Fri Apr 17, 2015 8:55 pm
- Forum: General
- Topic: Party-reason topic.
- Replies: 4
- Views: 3081
Re: Party-reason topic.
Lots of instrument playing mixed in with taking walks outside for inspiration or fresh air or whatever it is people go outside for these days.
I use f.lux as well, it's one of the first things I install on a fresh OS.
I use f.lux as well, it's one of the first things I install on a fresh OS.
- Fri Apr 17, 2015 12:56 pm
- Forum: Games and Creations
- Topic: quadrant - out now on Steam/Humble/itch.io!
- Replies: 71
- Views: 43085
Re: quadrant - greenlit!
Played the demo just now, I really love this. Just when I think I have a handle on the game, the animation switches and god damn the difficulty really spikes. It's ruthless and awesome.
Very nice work and congrats on the greenlight!
Very nice work and congrats on the greenlight!
- Thu Apr 16, 2015 10:45 pm
- Forum: General
- Topic: Getting there.
- Replies: 3
- Views: 2466
Re: Getting there.
Best feeling ever
I'm sure it's even better seeing your finished product out there being played, I've only ever released v0.xx vers and demos of things I later gave up on so I'll never know that feel
I'm sure it's even better seeing your finished product out there being played, I've only ever released v0.xx vers and demos of things I later gave up on so I'll never know that feel
- Thu Apr 16, 2015 10:39 pm
- Forum: Support and Development
- Topic: Accessing Information without if then statements
- Replies: 9
- Views: 4957
Re: Accessing Information without if then statements
You mistake strings for variables. table.entry is the same as table["entry"], not table[entry]. So you'll want to use: if BreakBlockCounter == tools["Pickaxe"]["grass"] then or in the actual game, use variables like ivan said: if BreakBlockCounter == tools[currentTool]...
- Wed Apr 15, 2015 9:43 am
- Forum: Support and Development
- Topic: [SOLVED] Menu won't work at certain points in the game!
- Replies: 2
- Views: 2546
Re: Menu won't work at certain points in the game!
Looks like you're forgetting to reset "control_menuToggle" back to false after leaving the "control" gamestate.
Placing "control_menuToggle = false" at line 23 of game_manager.lua solves the problem
Placing "control_menuToggle = false" at line 23 of game_manager.lua solves the problem