Search found 5 matches
- Sun Feb 04, 2018 3:41 pm
- Forum: Libraries and Tools
- Topic: GOOi, an Android-Oriented GUI Library
- Replies: 134
- Views: 190881
Re: GOOi, an Android-Oriented GUI Library
Hi! First of all, it's a awesome library and really cool. One thing, I stumbled several times over is the function setText(string). If I have a textbox, where the user can write in and I want to fill it automatically with setText(string) it adds the string to the one, which is already in it. Example...
- Mon Oct 30, 2017 7:13 pm
- Forum: General
- Topic: serialize a middleclass-class with binser
- Replies: 0
- Views: 1570
serialize a middleclass-class with binser
Hi, I am stucked in the use of binser and hoping someone can help me. I suppose it's not a big problem (therefore I'm worried about making a extra thread about it :death: ) Question: Is there a quick example of an small middleclass-class and a serializing and deserializing per binser? For example: -...
- Sat Sep 16, 2017 10:05 am
- Forum: Support and Development
- Topic: recognizing the user in a android-game
- Replies: 1
- Views: 1806
recognizing the user in a android-game
Hi, I am new to the usage of love for android-games. And I have one question for the beginning, which is important for the future composition of the game. How can you get a user-ID (for example the google-playstore-account) from the current love-app-user? The love-app should be able to recognize the...
- Sat Nov 05, 2016 10:30 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 453661
Re: "Questions that don't deserve their own thread" thread
Hello! I have a question, that don't deserve a own thread :-) If you have some objects in your game, and each draws an image in your virtual world, there is always a chance that not all images are on the screen. Like, the player is walking away from a npc and the npc is drifted out of the screen. Ac...
- Sat Mar 21, 2015 5:04 pm
- Forum: Support and Development
- Topic: [solved] problem with the path from getSaveDirectory
- Replies: 4
- Views: 2433
[solved] problem with the path from getSaveDirectory
Hi, I tried to read some files at start, which are saved in the standard-save-directory of love2d. The directory exists and I managed to write some file there, also. The files are known by the engine, for example with this code from the wiki: local dir = "" local files = love.filesystem.ge...