Search found 2 matches
- Mon Dec 15, 2014 9:55 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838635
Re: Simple Tiled Implementation - STI v0.9.4
Hey guys, in regards to the problem above, changing line 269 from elseif tile.properties.collidable == "true" then to elseif tile.properties.collidable == "true" and self.tileInstances[gid]~=nil then fixes this. Turns out, the reason it's nil is simply because if there a tile wit...
- Thu Dec 11, 2014 6:03 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838635
Re: Simple Tiled Implementation - STI v0.9.4
Hey, I'm trying to learn how to use STI and so I tried compiling with the initWorldCollision example and it gives an error. I tried exporting from Tiled 10.2 initially and then Tiled 10.1. It is a single-layer 100x100 map, tiles 16x16, with certain tiles having the property collidable=true I'm using...