Search found 9 matches
- Wed Aug 22, 2018 3:07 pm
- Forum: Support and Development
- Topic: Bit of help with platformer collision detection
- Replies: 1
- Views: 2805
Bit of help with platformer collision detection
Hey So I recently tried getting back into a bit of coding, thought I'd try making a small platformer game and I'm having a bit of trouble with the collisions system. So I had a function to detect whether two objects are intersecting but this doesn't help me when I'm trying to make platforms at diffe...
- Sat Jan 16, 2016 3:04 pm
- Forum: Support and Development
- Topic: VSync Issues
- Replies: 5
- Views: 2971
Re: VSync Issues
Okay guys, thanks for your help. Is there any easy way to limit FPS/"ensure the game will run the same no matter what the FPS rate"? Sorry for the newbie sounding question, been months since I last did any of this coding 

- Fri Jan 15, 2016 4:12 pm
- Forum: Support and Development
- Topic: VSync Issues
- Replies: 5
- Views: 2971
VSync Issues
Hi So I made a game a little while back (few months) and I now need to have to have it working as a demonstration. It used to work fine but when I loaded up the .love file (without updating to 0.10.0), the FPS was not obeying VSync (which should lock it to 60 FPS on my monitor). Instead it went to ~...
- Tue Apr 07, 2015 4:13 pm
- Forum: Support and Development
- Topic: Multiple Entity Collsions
- Replies: 9
- Views: 4972
Re: Multiple Entity Collsions
Ok, thanks, didn't think of that when scaling! My player.lua is a mess, not sure anyone could understand that but me, I'll try to organise in the future 

- Mon Apr 06, 2015 4:57 pm
- Forum: Support and Development
- Topic: Multiple Entity Collsions
- Replies: 9
- Views: 4972
Re: Multiple Entity Collsions
Okay cool, is there any way to make collsions more reliable?
- Mon Apr 06, 2015 10:35 am
- Forum: Support and Development
- Topic: Multiple Entity Collsions
- Replies: 9
- Views: 4972
Re: Multiple Entity Collsions
Ok, so I understand how MicroMacro did it however it only works about 50% of the time whenever the meteor hits him in the head, he can survive being hit in the leg apparently :P I think I understand MadByte's method but am not entirely sure how to implement it, I think you are more or less doing the...
- Sat Apr 04, 2015 7:29 pm
- Forum: Support and Development
- Topic: Multiple Entity Collsions
- Replies: 9
- Views: 4972
Multiple Entity Collsions
I know it's probably been asked a million times but after looking through previous threads, I still don't understand how to do it. Basically I want to detect a collision between the player and a meteor and if it hits him, perform an action (Still not sure whether to do health or one hit = death) Any...
- Sun Dec 21, 2014 9:00 pm
- Forum: Support and Development
- Topic: Spawning meteors and then subsequently despawning them
- Replies: 2
- Views: 2564
Re: Spawning meteors and then subsequently despawning them
Ok, thank you very much!
Will take a look tomorrow when I have more time, seems like a really fun language to start learning
EDIT: Took a look at it, works brilliantly and comments make sense, thank you!!
Will take a look tomorrow when I have more time, seems like a really fun language to start learning

EDIT: Took a look at it, works brilliantly and comments make sense, thank you!!
- Sat Dec 20, 2014 6:15 pm
- Forum: Support and Development
- Topic: Spawning meteors and then subsequently despawning them
- Replies: 2
- Views: 2564
Spawning meteors and then subsequently despawning them
Hello! I am very new to Love2D and thus do not have much of an idea as to how I can do this, I want to spawn/draw a meteor with a random direction falling towards the ground fairly regularly. I think I have that working, the next bit is spawning more than one and the regular part. I am stuck on this...