Search found 9 matches

by Carracer12
Wed Aug 22, 2018 3:07 pm
Forum: Support and Development
Topic: Bit of help with platformer collision detection
Replies: 1
Views: 2673

Bit of help with platformer collision detection

Hey So I recently tried getting back into a bit of coding, thought I'd try making a small platformer game and I'm having a bit of trouble with the collisions system. So I had a function to detect whether two objects are intersecting but this doesn't help me when I'm trying to make platforms at diffe...
by Carracer12
Sat Jan 16, 2016 3:04 pm
Forum: Support and Development
Topic: VSync Issues
Replies: 5
Views: 2890

Re: VSync Issues

Okay guys, thanks for your help. Is there any easy way to limit FPS/"ensure the game will run the same no matter what the FPS rate"? Sorry for the newbie sounding question, been months since I last did any of this coding :P
by Carracer12
Fri Jan 15, 2016 4:12 pm
Forum: Support and Development
Topic: VSync Issues
Replies: 5
Views: 2890

VSync Issues

Hi So I made a game a little while back (few months) and I now need to have to have it working as a demonstration. It used to work fine but when I loaded up the .love file (without updating to 0.10.0), the FPS was not obeying VSync (which should lock it to 60 FPS on my monitor). Instead it went to ~...
by Carracer12
Tue Apr 07, 2015 4:13 pm
Forum: Support and Development
Topic: Multiple Entity Collsions
Replies: 9
Views: 4898

Re: Multiple Entity Collsions

Ok, thanks, didn't think of that when scaling! My player.lua is a mess, not sure anyone could understand that but me, I'll try to organise in the future :P
by Carracer12
Mon Apr 06, 2015 4:57 pm
Forum: Support and Development
Topic: Multiple Entity Collsions
Replies: 9
Views: 4898

Re: Multiple Entity Collsions

Okay cool, is there any way to make collsions more reliable?
by Carracer12
Mon Apr 06, 2015 10:35 am
Forum: Support and Development
Topic: Multiple Entity Collsions
Replies: 9
Views: 4898

Re: Multiple Entity Collsions

Ok, so I understand how MicroMacro did it however it only works about 50% of the time whenever the meteor hits him in the head, he can survive being hit in the leg apparently :P I think I understand MadByte's method but am not entirely sure how to implement it, I think you are more or less doing the...
by Carracer12
Sat Apr 04, 2015 7:29 pm
Forum: Support and Development
Topic: Multiple Entity Collsions
Replies: 9
Views: 4898

Multiple Entity Collsions

I know it's probably been asked a million times but after looking through previous threads, I still don't understand how to do it. Basically I want to detect a collision between the player and a meteor and if it hits him, perform an action (Still not sure whether to do health or one hit = death) Any...
by Carracer12
Sun Dec 21, 2014 9:00 pm
Forum: Support and Development
Topic: Spawning meteors and then subsequently despawning them
Replies: 2
Views: 2511

Re: Spawning meteors and then subsequently despawning them

Ok, thank you very much!

Will take a look tomorrow when I have more time, seems like a really fun language to start learning :P

EDIT: Took a look at it, works brilliantly and comments make sense, thank you!!
by Carracer12
Sat Dec 20, 2014 6:15 pm
Forum: Support and Development
Topic: Spawning meteors and then subsequently despawning them
Replies: 2
Views: 2511

Spawning meteors and then subsequently despawning them

Hello! I am very new to Love2D and thus do not have much of an idea as to how I can do this, I want to spawn/draw a meteor with a random direction falling towards the ground fairly regularly. I think I have that working, the next bit is spawning more than one and the regular part. I am stuck on this...