Search found 3 matches
- Sat Dec 06, 2014 7:33 pm
- Forum: General
- Topic: Gravity (quick noob question)
- Replies: 5
- Views: 5209
Re: Gravity (quick noob question)
I've adapted that for building placement: local building_width = (( math.pi*2*objects.ground.shape:getRadius() ) / num_buildings)-- circumference/num_buildings for i=1, num_buildings do local i2 = i/num_buildings -- i in range 0 to 1 local a = i2*math.pi*2 -- angle in radians local building_height =...
- Sat Dec 06, 2014 6:16 pm
- Forum: General
- Topic: Gravity (quick noob question)
- Replies: 5
- Views: 5209
Re: Gravity (quick noob question)
Thanks, that makes sense. Before looking at the dynamic option, I'd still like to resolve the physics method. I've taken one of the tutorial scripts as a start and edited it to attempt to apply force to some blocks, however they all fly away. Can you spot where I'm going wrong, or what I've missed? ...
- Sat Dec 06, 2014 3:19 pm
- Forum: General
- Topic: Gravity (quick noob question)
- Replies: 5
- Views: 5209
Gravity (quick noob question)
I'm entirely new to lua and using a physics API, but have prior experience with a variety of languages. I thought I'd give writing a simple game a bash to get back into the swing of things after a long break. I would like to fix the centre of gravity to the centre of a circle. After which, the plan ...