Ooh, very nice. Great work all around, keep it up.slime wrote:I plan to have a workaround in love itself for 0.10.1, for affected systems.
Search found 87 matches
- Tue Dec 29, 2015 7:47 pm
- Forum: Support and Development
- Topic: [Solved - Graphics Driver Bug] Weird Canvas Issue
- Replies: 14
- Views: 9072
Re: Weird Canvas Issue
- Tue Dec 29, 2015 7:36 pm
- Forum: Support and Development
- Topic: [Solved - Graphics Driver Bug] Weird Canvas Issue
- Replies: 14
- Views: 9072
Re: Weird Canvas Issue
Yeah, that'll do as a workaround - although performance might not always be as good. To make sure it has the best possible performance when doing that, set the blend mode so that it won't do any blending: love.graphics.setBlendMode("replace", "premultiplied") You could also prob...
- Tue Dec 29, 2015 7:17 pm
- Forum: Support and Development
- Topic: [Solved - Graphics Driver Bug] Weird Canvas Issue
- Replies: 14
- Views: 9072
Re: Weird Canvas Issue
I was testing in Mac OS X before - after booting into Windows it seems my AMD Radeon 6750m has the same graphics driver bug. :( It happens for me regardless of whether I use 64 bit or 32 bit versions of 0.9.2 or 0.10.0 though. Ah yeah you are correct, I just realised I was using the edited version ...
- Tue Dec 29, 2015 5:40 pm
- Forum: Support and Development
- Topic: [Solved - Graphics Driver Bug] Weird Canvas Issue
- Replies: 14
- Views: 9072
Re: Weird Canvas Issue
Hmm, nope, still just pauses on the single first randomly generated colour. EDIT: I am stumped, I actually just got the 0.9.2 version of the code to work by running it in the 64-bit version of LOVE and everything changes colour every frame, however the 0.10.0 version still does not work either in th...
- Tue Dec 29, 2015 5:18 pm
- Forum: Support and Development
- Topic: [Solved - Graphics Driver Bug] Weird Canvas Issue
- Replies: 14
- Views: 9072
Re: Weird Canvas Issue
Yes, in 0.9.2 the same thing happens, just a single colour and then nothing. I am glad it seems to be an issue on my machine then. Here are all the version mumbo-jumbo from CCC. Packaging Version: 12.104-130328a-157485C-ATI 2D Version: 8.01.01.1295 D3D Version: 9.14.10.0969 OpenGL Version: 6.14.10.1...
- Tue Dec 29, 2015 4:57 pm
- Forum: Support and Development
- Topic: [Solved - Graphics Driver Bug] Weird Canvas Issue
- Replies: 14
- Views: 9072
Re: Weird Canvas Issue
They do indeed both behave the same, however maybe I am misunderstanding how canvas:clear (or graphics.clear in 0.10.0) works. In love 0.10.0, I would expect the following code to randomly show a new colour every frame. canvas = love.graphics.newCanvas() function love.draw() love.graphics.setCanvas(...
- Tue Dec 29, 2015 3:41 pm
- Forum: Support and Development
- Topic: [Solved - Graphics Driver Bug] Weird Canvas Issue
- Replies: 14
- Views: 9072
Re: Weird Canvas Issue
OK, pretty sure something with love.graphics.clear(...) is dodgy. replacing this; love.graphics.setCanvas(g.game_canvas) love.graphics.clear(0, 0, 0, 255) with this; love.graphics.setCanvas(g.game_canvas) love.graphics.setColor(0, 0, 0, 255); love.graphics.rectangle("fill", 0, 0, width, he...
- Tue Dec 29, 2015 3:16 pm
- Forum: Support and Development
- Topic: [Solved - Graphics Driver Bug] Weird Canvas Issue
- Replies: 14
- Views: 9072
[Solved - Graphics Driver Bug] Weird Canvas Issue
So I am porting my football project over to 0.10.0, and I have come across a bizare issue. I have a gamestate system which draws to a canvas. This drawing works fine and everything appears correctly, however when I attempt to clear the canvas (no longer using canvas:clear(), but love.graphics.clear(...
- Mon Oct 05, 2015 9:08 pm
- Forum: General
- Topic: Hacktober Fest
- Replies: 10
- Views: 5293
Re: Hacktober Fest
Really cool idea. :) I'm going to upload my current projects to github so you guys can send pull requests. I really hope that everyone joining into this "event" sends real pull requests with helpful content - at least I will. :) Update: https://github.com/MadByteDE/Air-Taxi https://github...
- Mon Oct 05, 2015 8:25 pm
- Forum: Support and Development
- Topic: Wrong size font
- Replies: 4
- Views: 3163
Re: Wrong size font
It seems the correct display size for that specific font is actually 13pt, 26pt, 39pt, etc... Try 13pt and 26pt and they display correctly. Oh yes, this is working! Sorry, it was probably a dumb question... I should have tried! Just curious, how did you noticed that? No problem. It's a pretty commo...