Search found 3 matches
- Wed Dec 03, 2014 7:51 pm
- Forum: LÖVE-Android
- Topic: love.graphics.point() and similar after relaunch
- Replies: 3
- Views: 6412
Re: love.graphics.point() and similar after relaunch
Is there a way to pause the app by calling any function in love.keypressed(key) with key == "escape", therefore letting it return in a correct state? Well, after some little experimenting, found out that the shortest way to fix that behaviour is putting a os.exit() instead of a love.event...
- Tue Dec 02, 2014 12:55 pm
- Forum: LÖVE-Android
- Topic: love.graphics.point() and similar after relaunch
- Replies: 3
- Views: 6412
Re: love.graphics.point() and similar after relaunch
I don't know if this is related, but android apps doesn't close like it does on windows. It just sleeps. So unless you are *killing* the app the app doesn't reload. (load code isn't run again). So in my App I changed the load code to focus code. Sure, saw that, but seems that love.event.quit() prev...
- Sun Nov 30, 2014 3:48 pm
- Forum: LÖVE-Android
- Topic: love.graphics.point() and similar after relaunch
- Replies: 3
- Views: 6412
love.graphics.point() and similar after relaunch
Hi there! i'm experimenting a bit with love-android (i just get the source a week ago, so i think it's the latest version). When i launch my apk with my own game.love everything goes fine, then when exiting (with the usual love.event.quit() ) and re-launching the apk, it won't draw lines, poligons a...