Search found 125 matches

by Sosolol261
Mon Feb 29, 2016 3:20 am
Forum: Support and Development
Topic: Save a map
Replies: 6
Views: 4640

Re: Save a map

You can either translate the table to a string and then store it onto a file and read it afterward, or you can use a lib. Not sure what the name was but there was a library that stores tables onto files for you.
by Sosolol261
Sun Feb 21, 2016 6:07 am
Forum: Support and Development
Topic: Making rain using Love2d
Replies: 20
Views: 16301

Re: Making rain using Love2d

nuno wrote:
Sosolol261 wrote:
nuno wrote:something like this?
No i mean ingame rain that actually falls down
it does fall down, did you see the video in full screen? low res doesnt show the rain properly (i'm not talking about the rain drops in the screen)
Yes something like this would be great
by Sosolol261
Sun Feb 21, 2016 6:06 am
Forum: Support and Development
Topic: Making rain using Love2d
Replies: 20
Views: 16301

Re: Making rain using Love2d

something like this? No i mean ingame rain that actually falls down I take it my solution won't/didn't work for you then? :3 Your solution is really close.. The reason i want to stick to the particles is that I could use a "wind" parameter to adjust the path of a rain drop mid-game and sm...
by Sosolol261
Sat Feb 20, 2016 11:00 am
Forum: Support and Development
Topic: Making rain using Love2d
Replies: 20
Views: 16301

Re: Making rain using Love2d

nuno wrote:something like this?
No i mean ingame rain that actually falls down
by Sosolol261
Fri Feb 19, 2016 10:31 am
Forum: Support and Development
Topic: Making rain using Love2d
Replies: 20
Views: 16301

Making rain using Love2d

I've been working on a project that needs a way to draw rain. I've tried to use particles but the particle system doesn't seem to be made for "rain" particles or i am just bad. My request: Could you guys tell me ways to simulate rain(without collision and or anything) just a way to draw ra...
by Sosolol261
Fri Jan 22, 2016 1:10 pm
Forum: General
Topic: LÖVE on Discord - Real-time text & voice chat group
Replies: 22
Views: 16067

Re: LÖVE on Discord - Real-time text & voice chat group

This is still a thing guys. Bumperino the posterino
by Sosolol261
Fri Jan 01, 2016 1:58 pm
Forum: Support and Development
Topic: Please help me with an error that.. seriously. I can't even.
Replies: 1
Views: 1943

Please help me with an error that.. seriously. I can't even.

Hello lovers!! I came across this weird(frustrating, ILLOGICAL) error which totally makes me insane. So.. What I'm trying to do is: Add a table in a table. The inserted table has an id value which is predetermined by another algorithm. Then run the main table through table.sort and sort it by Y > Z ...
by Sosolol261
Sun Dec 27, 2015 8:26 am
Forum: Support and Development
Topic: Atom Console
Replies: 4
Views: 5329

Atom Console

So I've been trying out Atom lately and I noticed that the console won't pop up if I open my love project using a package called: Lua-Launch or something like that.. t.console IS true and it works if I open up the game manually. Is there a way to open my project with the developer console? Is there ...
by Sosolol261
Tue Dec 15, 2015 5:00 am
Forum: Games and Creations
Topic: HeXor[LD34]
Replies: 1
Views: 2540

HeXor[LD34]

HeXor [A Real Time Hexagon Tile Based Strategy Game] This game let's you command the fight between malware and antimalware. You being on the antivirus side, your job is to defend the PC and recover every chip that was infected. Theme: GROWING You stop the virus's territory from growing while expandi...
by Sosolol261
Wed Nov 18, 2015 3:27 pm
Forum: Support and Development
Topic: Mouse/Selection system dependent on camera scale/position
Replies: 3
Views: 3486

Mouse/Selection system dependent on camera scale/position

Hello lovers! This problem of mine is rather complicated to explain but I'll try as hard as I can. I am currently developing a map editor for my little RPG game. The map editor currently supports a camera and zoom(scale). What I am currently working on, is the map editing system which should be depe...