Search found 125 matches
- Mon Feb 29, 2016 3:20 am
- Forum: Support and Development
- Topic: Save a map
- Replies: 6
- Views: 4640
Re: Save a map
You can either translate the table to a string and then store it onto a file and read it afterward, or you can use a lib. Not sure what the name was but there was a library that stores tables onto files for you.
- Sun Feb 21, 2016 6:07 am
- Forum: Support and Development
- Topic: Making rain using Love2d
- Replies: 20
- Views: 16301
Re: Making rain using Love2d
Yes something like this would be greatnuno wrote:it does fall down, did you see the video in full screen? low res doesnt show the rain properly (i'm not talking about the rain drops in the screen)Sosolol261 wrote:No i mean ingame rain that actually falls downnuno wrote:something like this?
- Sun Feb 21, 2016 6:06 am
- Forum: Support and Development
- Topic: Making rain using Love2d
- Replies: 20
- Views: 16301
Re: Making rain using Love2d
something like this? No i mean ingame rain that actually falls down I take it my solution won't/didn't work for you then? :3 Your solution is really close.. The reason i want to stick to the particles is that I could use a "wind" parameter to adjust the path of a rain drop mid-game and sm...
- Sat Feb 20, 2016 11:00 am
- Forum: Support and Development
- Topic: Making rain using Love2d
- Replies: 20
- Views: 16301
Re: Making rain using Love2d
No i mean ingame rain that actually falls downnuno wrote:something like this?
- Fri Feb 19, 2016 10:31 am
- Forum: Support and Development
- Topic: Making rain using Love2d
- Replies: 20
- Views: 16301
Making rain using Love2d
I've been working on a project that needs a way to draw rain. I've tried to use particles but the particle system doesn't seem to be made for "rain" particles or i am just bad. My request: Could you guys tell me ways to simulate rain(without collision and or anything) just a way to draw ra...
- Fri Jan 22, 2016 1:10 pm
- Forum: General
- Topic: LÖVE on Discord - Real-time text & voice chat group
- Replies: 22
- Views: 16067
Re: LÖVE on Discord - Real-time text & voice chat group
This is still a thing guys. Bumperino the posterino
- Fri Jan 01, 2016 1:58 pm
- Forum: Support and Development
- Topic: Please help me with an error that.. seriously. I can't even.
- Replies: 1
- Views: 1943
Please help me with an error that.. seriously. I can't even.
Hello lovers!! I came across this weird(frustrating, ILLOGICAL) error which totally makes me insane. So.. What I'm trying to do is: Add a table in a table. The inserted table has an id value which is predetermined by another algorithm. Then run the main table through table.sort and sort it by Y > Z ...
- Sun Dec 27, 2015 8:26 am
- Forum: Support and Development
- Topic: Atom Console
- Replies: 4
- Views: 5329
Atom Console
So I've been trying out Atom lately and I noticed that the console won't pop up if I open my love project using a package called: Lua-Launch or something like that.. t.console IS true and it works if I open up the game manually. Is there a way to open my project with the developer console? Is there ...
- Tue Dec 15, 2015 5:00 am
- Forum: Games and Creations
- Topic: HeXor[LD34]
- Replies: 1
- Views: 2540
HeXor[LD34]
HeXor [A Real Time Hexagon Tile Based Strategy Game] This game let's you command the fight between malware and antimalware. You being on the antivirus side, your job is to defend the PC and recover every chip that was infected. Theme: GROWING You stop the virus's territory from growing while expandi...
- Wed Nov 18, 2015 3:27 pm
- Forum: Support and Development
- Topic: Mouse/Selection system dependent on camera scale/position
- Replies: 3
- Views: 3486
Mouse/Selection system dependent on camera scale/position
Hello lovers! This problem of mine is rather complicated to explain but I'll try as hard as I can. I am currently developing a map editor for my little RPG game. The map editor currently supports a camera and zoom(scale). What I am currently working on, is the map editing system which should be depe...