Search found 14 matches
- Sun Aug 12, 2018 11:08 pm
- Forum: Support and Development
- Topic: 11.1 app randomly crashes when looping an OGG file
- Replies: 21
- Views: 19308
Re: 11.1 app randomly crashes when looping an OGG file
I released a demo recently and one of the testers also had the game crash without an error message. I assumed the problem was something to do with his system since nobody else reported the same issue and I couldn't recreate it myself, but this might be the cause of it. Looking into the code for stre...
- Mon Jun 04, 2018 5:27 pm
- Forum: Support and Development
- Topic: love.graphics.print not printing to screen!
- Replies: 14
- Views: 22143
Re: love.graphics.print not printing to screen!
The code you posted works fine on both my desktop and my old thinkpad. I noticed you're using the 0-1 color range, which was introduced in 11.0, but you're using a variant of setFont that was removed in 0.8.0. With the old 0-255 color range (0,0,0) text on a (1,1,1) background would be pretty much i...
- Fri May 18, 2018 5:46 pm
- Forum: Support and Development
- Topic: Is asking for code review here in bad taste?
- Replies: 6
- Views: 4568
Re: Is asking for code review here in bad taste?
I'd say it depends on how much code you want looked at. If there's specific sections or issues you want looked at I'm sure people here would be willing to help, but asking to look over all of your code is probably a little too much for most.
- Wed Apr 25, 2018 2:31 pm
- Forum: Games and Creations
- Topic: Ludum Dare 41 Entries
- Replies: 8
- Views: 8526
Re: Ludum Dare 41 Entries
The "level1" that shows up in the top left corner is clickable, I should probably update the level select to be more clear and add a proper clear screen since those were common problems brought up to me.
- Wed Apr 25, 2018 2:18 am
- Forum: Games and Creations
- Topic: Ludum Dare 41 Entries
- Replies: 8
- Views: 8526
Re: Ludum Dare 41 Entries
https://static.jam.vg/raw/4ff/2/z/128b5.png Rocket Artist You thought drawing was tough already? Try doing it with a horribly inconvenient control scheme! The goal of the game is successfully draw the image presented in each level with your spaceship. It's the space + drawing game nobody asked for!...
- Tue Apr 17, 2018 2:10 pm
- Forum: Libraries and Tools
- Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
- Replies: 65
- Views: 135235
Re: LÖVE-Nuklear - a lightweight immediate mode GUI
The white square is because nuklear hasn't been updated for 11.0's 0-1 color range yet. Nuklear calls the setColor function from lua though, so a temporary fix is to drop local old_set_color = love.graphics.setColor function love.graphics.setColor(r,g,b,a) a = a or 255 old_set_color(r/255, g/255, b/...
- Sun Dec 31, 2017 5:54 am
- Forum: General
- Topic: Graphics module in threads
- Replies: 9
- Views: 7390
Graphics module in threads
According to the wiki, love.graphics isn't usable from a thread. However, I've found that there's nothing stopping you from requiring the graphics module and calling functions from it. Can I assume it's safe to use as long as I don't do anything that might cause concurrency issues, like drawing to t...
- Mon Aug 21, 2017 1:12 am
- Forum: Support and Development
- Topic: [SOLVED] Rotating Pixels at Scale > 1?
- Replies: 3
- Views: 3734
Re: Rotating Pixels at Scale > 1?
Render your game to a canvas at your original resolution, then draw the canvas at the scale you want. function love.load() --Create a new canvas, the dimensions you pass to it should be your original resolution canvas = love.graphics.newCanvas(320, 240) end function love.draw() love.graphics.setCanv...
- Sun May 01, 2016 9:21 pm
- Forum: Support and Development
- Topic: Music like in Nintendo games
- Replies: 49
- Views: 26988
Re: Music like in Nintendo games
As master both said, you can use a music tracker to compose your songs.
Since you brought up SMB as an example, I recommend http://famitracker.com/
Since you brought up SMB as an example, I recommend http://famitracker.com/
- Tue Jul 28, 2015 9:03 pm
- Forum: Support and Development
- Topic: canvas and love.graphics.translate not functioning properly?
- Replies: 1
- Views: 2232
Re: canvas and love.graphics.translate not functioning prope
First off, you should not be calling love.graphics.newCanvas() from love.draw, just call it once and store it somewhere so you can reuse it later. I'm not completely sure that I understand your issue, but from what I see: love.graphics.push() love.graphics.setCanvas(canvas) love.graphics.translate(1...