Search found 14 matches

by iggyvolz
Fri Jan 09, 2015 2:17 am
Forum: General
Topic: LOVE users map
Replies: 182
Views: 128216

Re: LOVE users map

Olean, New York.
by iggyvolz
Fri Jan 09, 2015 2:14 am
Forum: General
Topic: development environment
Replies: 24
Views: 9671

Re: development environment

I personally use Atom , a free text editor by GitHub. It has nice lua support through plugins (search "lua"). From there I just keep a terminal window open and run `love .` (yes - I know there's a love plugin for atom but I'd rather watch the output in a terminal). #TooLazyToPutTheAccentOv...
by iggyvolz
Sat Dec 06, 2014 5:49 pm
Forum: Libraries and Tools
Topic: ILoveMP3s - A minimalist MP3 player
Replies: 5
Views: 4687

Re: ILoveMP3s - A minimalist MP3 player

Murii wrote:*snip*
I don't understand what you mean... that link you gave leads to a 404 for me.
If you mean inputting a link to an MP3 file... that would be interesting. I'll look into it after Ludum Dare.
by iggyvolz
Mon Dec 01, 2014 1:40 am
Forum: Support and Development
Topic: [Solved] Using local variables correctly?
Replies: 5
Views: 4311

Re: Using local variables correctly?

Yes, what you're doing is completely correct.

What I meant with the _G stuff is that anything you define as a "global" will automatically be put into the _G table for you.
by iggyvolz
Mon Dec 01, 2014 1:29 am
Forum: Support and Development
Topic: [Solved] Using local variables correctly?
Replies: 5
Views: 4311

Re: Using local variables correctly?

Technically, this isn't a löve-specific question, it applies to all Lua code. Local variables are available only to the namespace that it is defined in (exception: local variables defined outside a function are accessible from a function), while global variables are available to all namespaces. In e...
by iggyvolz
Sat Nov 29, 2014 9:02 pm
Forum: LÖVE-Android
Topic: Video playback (at least on android...?)
Replies: 8
Views: 10095

Re: Video playback (at least on android...?)

One could simply ffmpeg it into frames and audio. I'll try and make a library for it if I can.
by iggyvolz
Sat Nov 29, 2014 4:08 am
Forum: Support and Development
Topic: [SOLVED] Cannot Run Game With Notepad++
Replies: 5
Views: 5787

Re: Cannot Run Game With Notepad++

Downloading lua has nothing to do with it (it's bundled with love). You need to download love from the main page, and provide the path to love.exe.
by iggyvolz
Sat Nov 29, 2014 3:33 am
Forum: Support and Development
Topic: [SOLVED] Cannot Run Game With Notepad++
Replies: 5
Views: 5787

Re: Cannot Run Game With Notepad++

Just making sure... C:\Program Files\LOVE\love.exe does exist and points to löve, right? You should have a main.lua file existing at the very least... try adding a little bit of code to it. For example: function love.draw() love.graphics.write("Love works!") end If all else fails, try open...
by iggyvolz
Fri Nov 28, 2014 8:13 pm
Forum: Libraries and Tools
Topic: ILoveMP3s - A minimalist MP3 player
Replies: 5
Views: 4687

ILoveMP3s - A minimalist MP3 player

I was going over music for my game and decided to take a break from it and play with the audio API... and this happened. A very minimal MP3 player which I coded in just about an hour (which included me downloading an entire soundtrack for the player). ILoveMP3s plays all sounds in the assets folder ...
by iggyvolz
Fri Nov 28, 2014 4:56 pm
Forum: General
Topic: conf.lua is not affecting the rest of the game
Replies: 12
Views: 5845

Re: conf.lua is not affecting the rest of the game

Oddly enough, I've been having problems with the identity functions not changing in the actual script, but pasting your example works fine for me.

What platform are you on? That might help to diagnose the issue.