Search found 3 matches
- Tue Feb 03, 2015 5:04 pm
- Forum: Libraries and Tools
- Topic: [Utility] Love Compiler
- Replies: 17
- Views: 13987
Re: [Utility] Love Compiler
Of course, I agree that all is good and worth doing, what I'm asking is whether the problem of obfuscating an interpreted game is solved as much as it can be? Will our source codes ever be more safe than the output in your compiler? Could somebody reverse your process? My compiler uses LuaJIT's str...
- Tue Feb 03, 2015 3:45 pm
- Forum: Libraries and Tools
- Topic: [Utility] Love Compiler
- Replies: 17
- Views: 13987
Re: [Utility] Love Compiler
I compiled an asteroids demo I had lying around - no idea whose it is, sorry author - and it worked like a charm. So is this the be-all-and-end-all of source code obfuscation? Can we commercialise our games now? I'm glad it worked well for you :) This isn't the compiler in its final form, and I hav...
- Mon Feb 02, 2015 10:28 pm
- Forum: Libraries and Tools
- Topic: [Utility] Love Compiler
- Replies: 17
- Views: 13987
[Utility] Love Compiler
I have created a simple tool for turning a single Love source file into portable bytecode.
Details on how to use it are in lovecompiler_readme.txt.
This is not the compiler's final form, and will evolve based on your requests. So if you have any suggestions, fire away!
Enjoy!
- TheMayoMurderer
Details on how to use it are in lovecompiler_readme.txt.
This is not the compiler's final form, and will evolve based on your requests. So if you have any suggestions, fire away!
Enjoy!
- TheMayoMurderer