Search found 5 matches

by bcvery1
Thu Nov 27, 2014 10:51 am
Forum: Support and Development
Topic: Tile map scrolling
Replies: 2
Views: 2077

Tile map scrolling

Hi, I'm relatively new to this, and have put together a maze generator (using the Randomized Prim's algorithm) with a player to navigate around the maze. The maze generates fine, and I have created physics boxes for the walls and the player with no problem. I can get the player to move around the ma...
by bcvery1
Thu Nov 13, 2014 11:50 am
Forum: Support and Development
Topic: setDrawRange not working as expected
Replies: 2
Views: 3029

Re: setDrawRange not working as expected

Thanks rmcode, I did that and got an answer. The solution was to use the same translation in setDrawRange as with love.graphics.translate

Which seems obvious now I see it!
by bcvery1
Thu Nov 13, 2014 11:48 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 775005

Re: Simple Tiled Implementation - STI v0.9.2

Thank you Karai17! Now I see what you've suggested, the solution seems obvious
by bcvery1
Wed Nov 12, 2014 4:24 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 775005

Re: Simple Tiled Implementation - STI v0.9.2

It was recommended I post my question here as "it seems to be an issue with the library". I'm new to LOVE2d and I'm trying to make a player icon move across a simple map. I've been following the tutorials on the wiki, and the API and I've run into a problem with drawing a range of the map....
by bcvery1
Wed Nov 12, 2014 11:52 am
Forum: Support and Development
Topic: setDrawRange not working as expected
Replies: 2
Views: 3029

setDrawRange not working as expected

I'm new to LOVE2d and I'm trying to make a player icon move across a simple map. I've been following the tutorials on the wiki, and the API and I've run into a problem with drawing a range of the map. If I do not use map:setDrawRange... the whole map displays fine; however with that line in the map ...