Search found 5 matches
- Thu Nov 27, 2014 10:51 am
- Forum: Support and Development
- Topic: Tile map scrolling
- Replies: 2
- Views: 2115
Tile map scrolling
Hi, I'm relatively new to this, and have put together a maze generator (using the Randomized Prim's algorithm) with a player to navigate around the maze. The maze generates fine, and I have created physics boxes for the walls and the player with no problem. I can get the player to move around the ma...
- Thu Nov 13, 2014 11:50 am
- Forum: Support and Development
- Topic: setDrawRange not working as expected
- Replies: 2
- Views: 3086
Re: setDrawRange not working as expected
Thanks rmcode, I did that and got an answer. The solution was to use the same translation in setDrawRange as with love.graphics.translate
Which seems obvious now I see it!
Which seems obvious now I see it!
- Thu Nov 13, 2014 11:48 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 916
- Views: 843154
Re: Simple Tiled Implementation - STI v0.9.2
Thank you Karai17! Now I see what you've suggested, the solution seems obvious
- Wed Nov 12, 2014 4:24 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 916
- Views: 843154
Re: Simple Tiled Implementation - STI v0.9.2
It was recommended I post my question here as "it seems to be an issue with the library". I'm new to LOVE2d and I'm trying to make a player icon move across a simple map. I've been following the tutorials on the wiki, and the API and I've run into a problem with drawing a range of the map....
- Wed Nov 12, 2014 11:52 am
- Forum: Support and Development
- Topic: setDrawRange not working as expected
- Replies: 2
- Views: 3086
setDrawRange not working as expected
I'm new to LOVE2d and I'm trying to make a player icon move across a simple map. I've been following the tutorials on the wiki, and the API and I've run into a problem with drawing a range of the map. If I do not use map:setDrawRange... the whole map displays fine; however with that line in the map ...