Search found 445 matches
- Fri May 15, 2020 7:25 am
- Forum: Games and Creations
- Topic: Cactus Game 2
- Replies: 6
- Views: 13101
Re: Cactus Game 2
Really cool looking game! Music is great and the tutorial is well done. The humor in the tutorial is a nice touch, but I would let more time for the player to read the text before an obstacle comes. Also, jumping while I was sliding made me invisible and invincible :-)
- Thu May 07, 2020 10:46 pm
- Forum: Support and Development
- Topic: Looking for a dithering shader
- Replies: 8
- Views: 8126
Re: Looking for a dithering shader
Hi alberto_lara, I tried to play arround with the shaders you mentioned. What kind of effect are you looking for exactly? I think it might be easier to work with pre-defined patterns rather than trying to implement it in the shader: https://img.techpowerup.org/200507/screen-shot-2020-05-08-at-00-49-...
- Thu May 07, 2020 12:59 pm
- Forum: Support and Development
- Topic: Error push.lua:101
- Replies: 2
- Views: 4858
Re: Error push.lua:101
Hello abdullahchalak,
Zorg is right. The CS50 projects are using an older version of LÖVE.
Either use LÖVE 0.10.x, or download the latest version of push - https://github.com/cs50/mario-demo/issues/2
Zorg is right. The CS50 projects are using an older version of LÖVE.
Either use LÖVE 0.10.x, or download the latest version of push - https://github.com/cs50/mario-demo/issues/2
- Mon Apr 20, 2020 1:41 pm
- Forum: Support and Development
- Topic: The less consuming way to draw an image out of lists of 0 and 1 ?
- Replies: 6
- Views: 5790
Re: The less consuming way to draw an image out of lists of 0 and 1 ?
I'm wondering how efficient it would be to draw it with a fragment shader?
for example (pseudocode)
I guess the bottleneck would be sending the data to the shader, but then would it be faster?
for example (pseudocode)
Code: Select all
return vec4(vec3(1.0, 1.0, 1.0) * array[pixel.y][pixel.x], 1.0);
- Thu Mar 05, 2020 9:59 pm
- Forum: General
- Topic: LÖVE Android Development from MacOS
- Replies: 2
- Views: 8346
Re: LÖVE Android Development from MacOS
You could take a look at adb push https://adbshell.com/commands/adb-push
It should work like
And then within your game you can use a library to detect changes and restart: https://github.com/anton-kl/lua-hot-reload
It should work like
Code: Select all
adb push --sync /path/to/src /mobile/path/to/love/game
- Mon Dec 16, 2019 1:19 pm
- Forum: Games and Creations
- Topic: Benham Disk Color Illusion
- Replies: 1
- Views: 4462
Re: Benham Disk Color Illusion
Interesting, the effect is light but indeed present. Thanks for sharing :-)
- Sun Oct 13, 2019 2:01 pm
- Forum: General
- Topic: Help finding a song [Closed]
- Replies: 5
- Views: 7610
Re: Help finding a song
Try recording yourself singing it :-)
- Thu Jul 11, 2019 7:17 pm
- Forum: Libraries and Tools
- Topic: push - a resolution-handling library
- Replies: 80
- Views: 162887
Re: push - a resolution-handling library
It seems like it's been fixed, although I haven't tried it myself yet: https://github.com/Ulydev/push/issues/25Jack Dandy wrote: ↑Sat Jul 06, 2019 9:02 am Heya. Just wanted to know if the stencil problem's been fixed?
- Mon Apr 29, 2019 2:50 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722485
- Wed Apr 10, 2019 11:25 am
- Forum: Libraries and Tools
- Topic: push - a resolution-handling library
- Replies: 80
- Views: 162887
Re: push - a resolution-handling library
Hmm, I'm not sure how you can display a not-fullscreen with push, it's been a while and I honestly don't remember how it works exactly. I need to go through the code again so I can help you :-) I'll be sure to reply as soon as I have some time!