Search found 9 matches
- Sun Aug 23, 2015 7:24 am
- Forum: General
- Topic: Ludum Dare #33 - "You are the Monster" [List: Löve Entries]
- Replies: 13
- Views: 6283
Re: Ludum Dare #33 - "You are the Monster"
I'm in too, compo-mode. It's my second LudumDare with Love, fingers crossed.
- Tue Aug 04, 2015 4:11 pm
- Forum: General
- Topic: Code Doodles!
- Replies: 197
- Views: 328441
Re: Code Doodles!
Hi everyone, Here's a GitHub-like avatar/totemic doodle. You can use the arrows to move around. http://s23.postimg.org/80wxn3g4b/Screen_Shot_2015_08_04_at_17_57_42.png http://s23.postimg.org/h7f8adlcr/Screen_Shot_2015_08_04_at_18_07_05.png -- main.lua x_offset, y_offset = 0, 0 width, height = 4, 24 ...
- Sun Aug 02, 2015 1:22 am
- Forum: Libraries and Tools
- Topic: Generator
- Replies: 0
- Views: 1476
Generator
Hi everyone ! In the attempt of reaching a Bigger & Better state, i've made a simple demo about procedural generation. It's not the complicated way i'd have done it in an ongoing project, i hope that's still readable. Here's a few screenshots : http://s14.postimg.org/8tpozb43l/Screen_cap1.png ht...
- Fri May 22, 2015 1:30 am
- Forum: Support and Development
- Topic: LuaSocket
- Replies: 2
- Views: 2814
Re: LuaSocket
Hi ! This is truncated code (no clients or such) but here's a sample of server-side code. It's from an old practice : Github link . Do not hesitate to ask questions if you have so. -- Server Side -- main.lua socket = require 'socket' server = require 'server' function love.load() server:start() end ...
- Thu May 14, 2015 10:22 pm
- Forum: Games and Creations
- Topic: [MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"
- Replies: 51
- Views: 36203
Re: [MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"
That wasn't judgement, just some random things I've experienced while using your demo, it's always good to know how things can go wrong.
- Thu May 14, 2015 12:19 pm
- Forum: Games and Creations
- Topic: [MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"
- Replies: 51
- Views: 36203
Re: [MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"
Hi ! That's a nice work putting all that things together. I can't agree more, you need to take more care of your code : i tried to rawly connect to your server and it crashed (?) the second time when receiving only a "m," message. I'm sorry about that by the way, point wasn't here but it's...
- Tue May 12, 2015 9:37 am
- Forum: Support and Development
- Topic: Game Launcher / Storing Passwords?
- Replies: 2
- Views: 3197
Re: Game Launcher / Storing Passwords?
Hi ! It seems to be multiple questions in such innocent section, i'll try to provide answers, as i'm working such things too. Before everything, we have to agree on authentification purposes. IMHO, it has no sense to provide authentification in solo gaming other than a save-file name, so i'm assumin...
- Fri Mar 20, 2015 12:46 am
- Forum: General
- Topic: Anybody developed a point-and-click adventure?
- Replies: 8
- Views: 7999
Re: Anybody developed a point-and-click adventure?
I'll be following your progress ! Don't be ashamed in sharing some code because it's really hard to give some angle without and, herr, you know, nobody's perfect (except some guys building loving 2d frameworks).
Thx for welcoming, btw !
Thx for welcoming, btw !
- Thu Mar 19, 2015 8:12 pm
- Forum: General
- Topic: Anybody developed a point-and-click adventure?
- Replies: 8
- Views: 7999
Re: Anybody developed a point-and-click adventure?
Hi everyone ! I find your problematic really interesting and that everything is doable in a reasonable period of time. Game content is often a big deal when it comes to have something interesting in a short period a creation. A quit common solution is to use some procedural generation in order to ge...