Search found 4 matches
- Sat Jun 24, 2017 8:21 am
- Forum: Libraries and Tools
- Topic: [library/wip] Löve Bone: 2D Skeletal Animations
- Replies: 20
- Views: 43525
Re: [library/wip] Löve Bone: 2D Skeletal Animations
Hello. Please tell how loading /examples/assets/GreyGuy/player.scml file?
- Fri Jun 23, 2017 11:58 pm
- Forum: Support and Development
- Topic: How use *.scml files with sprite animation in the curent version 0.10.2 love 2d
- Replies: 1
- Views: 2353
How use *.scml files with sprite animation in the curent version 0.10.2 love 2d
Hello. Please, help me choose the working solution for using and loading csml files created in Spriter Prothe in the current version love2d 0.10.2. All the solutions which I found are already out of date: 1) https://www.love2d.org/forums/viewtopic.php?t=79607 - this thread is died as early as 2 year...
- Sat Nov 01, 2014 7:51 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 125938
Re: Löve "Light vs. Shadow" Engine v2
Hello. Pls help with use this library. I create new light source:
But how totaly remove this light source?
Code: Select all
lightWorld = love.light.newWorld()
newlight=lightWorld.newLight(100, 100, 255, 230, 0, 30)
- Wed Oct 29, 2014 6:46 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine [0.4.3]
- Replies: 117
- Views: 127126
Re: Löve "Light vs. Shadow" Engine [0.4.3]
Hello. Great library:) I can not understand - how to remove the light source. If Icreate source this: self.light[i]=lightWorld.newLight(100, 100, --x,y 255, 230, 0, --RGB 30); --radius=Range How remove this source?