Why?rude wrote:Just wanted to inform you that we now have fukken avatars!
I hereby strongly encourage users to include "OBEY" in their avatars.
Search found 5 matches
- Sun Nov 02, 2014 8:05 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1194318
Re: Avatars: OBEY!
- Tue Oct 28, 2014 9:34 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1723186
Re: What's everyone working on? (tigsource inspired)
This is what I'm working on. It's a remake of an old game, produced by Codemasters and Big Red Software back in the 90's. The original titles were Seymour Take one, and Seymour at the Movies. Pretty much same mechanics as the Dizzy games. I also wrote a full featured storyline for a different advent...
- Mon Oct 27, 2014 9:43 pm
- Forum: Support and Development
- Topic: Pixel-art scaling
- Replies: 5
- Views: 5958
Re: Pixel-art scaling
Indeed it does. Thanks!
- Mon Oct 27, 2014 4:54 pm
- Forum: Support and Development
- Topic: Pixel-art scaling
- Replies: 5
- Views: 5958
Re: Pixel-art scaling
I got my pixel-art game to scale cleanly to higher resolutions, but I was wondering: has anyone implemented scaling algorithms like scale2x, 2xsai, or hq2x in Löve? I'm not really keen in bumping old topics, but this is exactly what I wanted to ask about, so I'd rather post here. I implemented such...
- Mon Oct 27, 2014 4:27 pm
- Forum: General
- Topic: LOVE users map
- Replies: 182
- Views: 130570
Re: LOVE users map
Hello everyone,unek wrote:[...]
It's simple, post your approximate location (please, don't post your exact locations) in this topic and wait (for me to mark you on that map).
I'm from Bucharest/Romania
Greetings to all!