Search found 85 matches

by EliterScripts
Thu Sep 12, 2019 7:04 pm
Forum: General
Topic: Foley Art
Replies: 0
Views: 4307

Foley Art

Hello, Short version: does anyone want free sounds (not music) made for them, for free? Please give me your requests! I am interested in making a few dollars on the side doing Foley art. I understand "Foley art" to be the art of making sounds (not music), typically for use in film to make ...
by EliterScripts
Sat Mar 16, 2019 11:27 pm
Forum: General
Topic: Annotation/Registration for Flexible Code
Replies: 0
Views: 4805

Annotation/Registration for Flexible Code

So I am creating my game, which piggybacks off of the LOVE2D physics engine. I'm currently programming a system that takes the world and turns it into a string so that it can be given to the client and brought from a string back into programming code again. I wanted to take some ideas I saw in Java ...
by EliterScripts
Wed Mar 13, 2019 11:55 pm
Forum: General
Topic: Putting Objects Into Strings
Replies: 5
Views: 4733

Putting Objects Into Strings

So I had recently got my game to sort-of work with multiplayer. My problem now is that I have Lua objects that need to be communicated to/from the server/client. So, I need to come up with a mechanism that takes the objects needed and turns them into strings, and another for taking strings and putti...
by EliterScripts
Sat Feb 02, 2019 7:38 am
Forum: General
Topic: LuaSocket Help?
Replies: 6
Views: 6435

Re: LuaSocket Help?

I would like to work on getting HTTP working between the client and the server, since HTTP is a very well defined and supported protocol with many features. Now I know HTTP is designed to connect, fetch data, and disconnect, so I will be making my own game's protocol, but I want my client/server to ...
by EliterScripts
Sat Feb 02, 2019 7:30 am
Forum: General
Topic: LuaSocket Help?
Replies: 6
Views: 6435

Re: LuaSocket Help?

Okay, so I took your suggestion to use socket.select(), which worked excellent. What I am going to do is have BOTH TCP and UDP on the same IP/port on both sides, and switch between either as needed. I have found that my packets for sending the world are a bit large and found that TCP is much easier ...
by EliterScripts
Fri Feb 01, 2019 8:00 am
Forum: General
Topic: LuaSocket Help?
Replies: 6
Views: 6435

Re: LuaSocket Help?

Hey, so I have not gotten a response on this issue. Did I include enough information? Am I asking the wrong questions? Do I seem lazy in my attempt?
by EliterScripts
Tue Jan 29, 2019 2:18 am
Forum: General
Topic: LuaSocket Help?
Replies: 6
Views: 6435

LuaSocket Help?

Hello, I am trying to network my game between client and server using Luasocket. However, I am having issues with getting consistent responses for fetching the world, especially when multiple clients are connected and disconnected. I wanted to ask if you could please review my code and let me know h...
by EliterScripts
Sat Jan 26, 2019 6:23 am
Forum: General
Topic: Lua Enet IPv6
Replies: 12
Views: 11042

Re: Lua Enet IPv6

I edited some code. Thank you for your function suggestion! I just need to get the code to work, then I'll work it out how to design it better.

Here is the updated LOVE code for the client that SHOULD work:
client.love
(1.71 KiB) Downloaded 373 times
Thanks!
by EliterScripts
Fri Jan 25, 2019 1:54 am
Forum: General
Topic: Lua Enet IPv6
Replies: 12
Views: 11042

Re: Lua Enet IPv6

Okay, so I spent today cleaning up the server code. I put together a version for demonstration purposes, since I don't want to put my entire game's code out in plaintext. I was able to get a consistent response where when the client joins, it shows, when the client leaves (nicely or not), it gets dr...
by EliterScripts
Thu Jan 24, 2019 6:34 pm
Forum: General
Topic: Lua Enet IPv6
Replies: 12
Views: 11042

Re: Lua Enet IPv6

Okay, now I am having issues when I have multiple clients connected/disconnected/not fully disconnected. Could any of you help me out with this code? The server is run on a separate thread, by the way. client: https://gist.github.com/EliterScripts/5a3b29fe7ea544e10e66743480d74a7f server: https://gis...