Search found 7 matches
- Thu Oct 30, 2014 11:52 pm
- Forum: General
- Topic: Filesystem issues.
- Replies: 3
- Views: 2476
Re: Filesystem issues.
Ey, that was all i needed to know. The wiki doesnt say, at least from what i saw, that it will save files to app data.
- Thu Oct 30, 2014 9:49 pm
- Forum: General
- Topic: A few questions about love.
- Replies: 6
- Views: 4917
Re: A few questions about love.
Its not my first project, just my first with love.kikito wrote:I would strongly advise against making your first project a "multiplayer realistic thing". Start smaller, and grow from there. It would be a bit like trying to do backflips before you know how to walk.
- Thu Oct 30, 2014 9:47 pm
- Forum: General
- Topic: Filesystem issues.
- Replies: 3
- Views: 2476
Filesystem issues.
Not sure if i should be posting this in this board, or the other one, or what to call this even, but anyways... I have a VERY simple love file, the contents are a main.lua file, who's code is just: love.filesystem.write("options.cfg", "test") Nothing happens. I've attempted a few...
- Wed Oct 29, 2014 8:18 am
- Forum: General
- Topic: Server-Client Networking thing.
- Replies: 3
- Views: 2870
Re: Server-Client Networking thing.
What is Enet? The only one there i haven't heard of.
EDIT: And the notepad file that opened, was the one inside the .love file, main.lua, all the code intact..
EDIT: And the notepad file that opened, was the one inside the .love file, main.lua, all the code intact..
- Wed Oct 29, 2014 8:01 am
- Forum: General
- Topic: Server-Client Networking thing.
- Replies: 3
- Views: 2870
Server-Client Networking thing.
I'm a little baffled with the wiki here, but it says somewhere or other, that the server is a standalone lua program, and the client is love. What if i wanted to have a love program where you choose to host a game for others to join, or join a hosted game? How would i go about doing this? Also, When...
- Fri Oct 24, 2014 7:46 am
- Forum: General
- Topic: A few questions about love.
- Replies: 6
- Views: 4917
Re: A few questions about love.
I don't honestly expect there to be 150+, I expect between 15 and 30. But its good to set an upper limit beyond your expectations, or so i hear.' And yeah, i was having some trouble finding any documentation on networking built into love, but i learned its not built in, included though, yeah. I'll t...
- Fri Oct 24, 2014 2:30 am
- Forum: General
- Topic: A few questions about love.
- Replies: 6
- Views: 4917
A few questions about love.
what is love? Does true love exist? Will anyone ever love me? --- Okay, Now puns aside, my real questions: What capability does love have for multiplayer networking? Is it capable of supporting 150+ player connections at a time? How powerful is love? For the purposes of an extremely in depth "s...