Search found 2 matches
- Wed Oct 22, 2014 7:33 pm
- Forum: Support and Development
- Topic: Collision detection performance
- Replies: 4
- Views: 3072
Re: Collision detection performance
Thanks for the link! But did I misinterpret what functionality LOVE has? I understand it implements collision callbacks, but it must be using some algorithm for deciding which entities to check against each other for possible collision? EDIT: If someone could point me to the code that implements the...
- Wed Oct 22, 2014 6:25 pm
- Forum: Support and Development
- Topic: Collision detection performance
- Replies: 4
- Views: 3072
Collision detection performance
Hi all, new to LOVE and Lua, looking to start some cool gaming projects. :) Before I start, can anybody tell me what algorithms LOVE uses for collision detection? and how about performance? This has always been the major roadblock when I have worked on previous projects, so I want to get this inform...