Search found 16 matches

by ffive
Fri May 25, 2018 12:57 am
Forum: Support and Development
Topic: Bitmap collisions somehow?
Replies: 2
Views: 1950

Re: Bitmap collisions somehow?

Thank you.
by ffive
Thu May 24, 2018 11:53 pm
Forum: Support and Development
Topic: Bitmap collisions somehow?
Replies: 2
Views: 1950

Bitmap collisions somehow?

Is it possible to check bitmaps for collisions (overlapping of opaque pixels) in love2d?
by ffive
Mon Jan 22, 2018 6:50 pm
Forum: Support and Development
Topic: Joining lines with circles?
Replies: 6
Views: 3497

Re: Joining lines with circles?

Thanks for responding! Well, i've actually tried this solution and it worked for drawing lines. The problem is in the way how love handles line rendering internally. Say, if you draw an outline of a slim ellipse (1:10, for example) you may notice how outline kinda 'breaks' on the ends of an ellipse ...
by ffive
Mon Jan 22, 2018 10:34 am
Forum: Support and Development
Topic: Joining lines with circles?
Replies: 6
Views: 3497

Joining lines with circles?

How can one implement this?
Image
by ffive
Sun Sep 20, 2015 1:01 pm
Forum: Support and Development
Topic: [SOLVED] LOVE draws filled concave polygons incorrectly.
Replies: 2
Views: 1878

Re: [HELP] LOVE draws filled concave polygons incorrectly.

Well, actually i had an idea of decomposing the polygon. But, I was afraid that i'd have to write it myself.

Huge thanks, Robin. Going to contunue reading docs. :ultraglee:
by ffive
Sun Sep 20, 2015 12:26 pm
Forum: Support and Development
Topic: [SOLVED] LOVE draws filled concave polygons incorrectly.
Replies: 2
Views: 1878

[SOLVED] LOVE draws filled concave polygons incorrectly.

Making a game about island and waves.

Only filled concave polygons are drawn incorrectly.
ImageImage
How can I draw them, um, correctly?

Thanks in advance.
by ffive
Sun Sep 13, 2015 9:04 am
Forum: Support and Development
Topic: [Help] [HardonCollider lib related] Tweakable polygons
Replies: 0
Views: 1224

[Help] [HardonCollider lib related] Tweakable polygons

Is it there a way to change verticle coordinates of a polygon shape (which is added to a collision detection system) without removing and adding it again?
by ffive
Sun Dec 07, 2014 1:42 pm
Forum: General
Topic: <SOLVED> Pixelated (out)lines
Replies: 7
Views: 6267

Re: <SOLVED> Pixelated (out)lines

S0lll0s wrote:Disable Antialiasing in conf.lua
That doesn't solve the problem
by ffive
Fri Dec 05, 2014 11:29 am
Forum: General
Topic: <SOLVED> Pixelated (out)lines
Replies: 7
Views: 6267

<SOLVED> Pixelated (out)lines

Hi.

How to make LOVE draw sharp, pixlated lines and outlines?
Is there something to change in conf.lua or I have to write a function for that?
by ffive
Tue Nov 18, 2014 2:12 pm
Forum: General
Topic: *SOLVED* A really-really small question.
Replies: 6
Views: 3214

Re: A really-really small question.

Huge thanks!