Search found 16 matches
- Fri May 25, 2018 12:57 am
- Forum: Support and Development
- Topic: Bitmap collisions somehow?
- Replies: 2
- Views: 1950
Re: Bitmap collisions somehow?
Thank you.
- Thu May 24, 2018 11:53 pm
- Forum: Support and Development
- Topic: Bitmap collisions somehow?
- Replies: 2
- Views: 1950
Bitmap collisions somehow?
Is it possible to check bitmaps for collisions (overlapping of opaque pixels) in love2d?
- Mon Jan 22, 2018 6:50 pm
- Forum: Support and Development
- Topic: Joining lines with circles?
- Replies: 6
- Views: 3497
Re: Joining lines with circles?
Thanks for responding! Well, i've actually tried this solution and it worked for drawing lines. The problem is in the way how love handles line rendering internally. Say, if you draw an outline of a slim ellipse (1:10, for example) you may notice how outline kinda 'breaks' on the ends of an ellipse ...
- Mon Jan 22, 2018 10:34 am
- Forum: Support and Development
- Topic: Joining lines with circles?
- Replies: 6
- Views: 3497
Joining lines with circles?
How can one implement this?
- Sun Sep 20, 2015 1:01 pm
- Forum: Support and Development
- Topic: [SOLVED] LOVE draws filled concave polygons incorrectly.
- Replies: 2
- Views: 1878
Re: [HELP] LOVE draws filled concave polygons incorrectly.
Well, actually i had an idea of decomposing the polygon. But, I was afraid that i'd have to write it myself.
Huge thanks, Robin. Going to contunue reading docs.
Huge thanks, Robin. Going to contunue reading docs.
- Sun Sep 20, 2015 12:26 pm
- Forum: Support and Development
- Topic: [SOLVED] LOVE draws filled concave polygons incorrectly.
- Replies: 2
- Views: 1878
[SOLVED] LOVE draws filled concave polygons incorrectly.
Making a game about island and waves.
Only filled concave polygons are drawn incorrectly.
How can I draw them, um, correctly?
Thanks in advance.
Only filled concave polygons are drawn incorrectly.
How can I draw them, um, correctly?
Thanks in advance.
- Sun Sep 13, 2015 9:04 am
- Forum: Support and Development
- Topic: [Help] [HardonCollider lib related] Tweakable polygons
- Replies: 0
- Views: 1224
[Help] [HardonCollider lib related] Tweakable polygons
Is it there a way to change verticle coordinates of a polygon shape (which is added to a collision detection system) without removing and adding it again?
- Sun Dec 07, 2014 1:42 pm
- Forum: General
- Topic: <SOLVED> Pixelated (out)lines
- Replies: 7
- Views: 6267
Re: <SOLVED> Pixelated (out)lines
That doesn't solve the problemS0lll0s wrote:Disable Antialiasing in conf.lua
- Fri Dec 05, 2014 11:29 am
- Forum: General
- Topic: <SOLVED> Pixelated (out)lines
- Replies: 7
- Views: 6267
<SOLVED> Pixelated (out)lines
Hi.
How to make LOVE draw sharp, pixlated lines and outlines?
Is there something to change in conf.lua or I have to write a function for that?
How to make LOVE draw sharp, pixlated lines and outlines?
Is there something to change in conf.lua or I have to write a function for that?
- Tue Nov 18, 2014 2:12 pm
- Forum: General
- Topic: *SOLVED* A really-really small question.
- Replies: 6
- Views: 3214
Re: A really-really small question.
Huge thanks!