I've updated my post. That was half of the issueslime wrote: ↑Thu Dec 28, 2017 1:10 am Keep in mind any call to love.window.setMode will enable vsync by default, unless you explicitly set vsync=false in the table you pass in.
Search found 90 matches
- Thu Dec 28, 2017 1:13 am
- Forum: Support and Development
- Topic: 120hz monitor on macOS, LOVE(?) tries to sync to 62 or 65 FPS instead of 120.
- Replies: 5
- Views: 5612
Re: 120hz monitor on macOS, LOVE(?) tries to sync to 62 or 65 FPS instead of 120.
- Thu Dec 28, 2017 12:43 am
- Forum: Support and Development
- Topic: 120hz monitor on macOS, LOVE(?) tries to sync to 62 or 65 FPS instead of 120.
- Replies: 5
- Views: 5612
Re: 120hz monitor on macOS, LOVE(?) tries to sync to 62 or 65 FPS instead of 120.
Have you tested other non-love games in macOS? Yes. See bottom of post. Are you running your love game in fullscreen mode? No, but that probably wouldn't make a difference since mac uses borderless full screen (I think? Usually?) Do you get a lot more than 65 fps when vsync is off on a 60hz monitor...
- Wed Dec 27, 2017 7:55 pm
- Forum: Support and Development
- Topic: 120hz monitor on macOS, LOVE(?) tries to sync to 62 or 65 FPS instead of 120.
- Replies: 5
- Views: 5612
120hz monitor on macOS, LOVE(?) tries to sync to 62 or 65 FPS instead of 120.
I've successfully connected a 120/144hz (it supports both, but I usually use 120) monitor to my mac and set it to 120hz in system preferences. It generally works perfect on most programs (no jitter), but in my Love2D game when using window.vsync it tries to sync to 60 for some reason instead of 120,...
- Sat Dec 23, 2017 3:01 am
- Forum: Support and Development
- Topic: LOVE fails with "No matching fbConfigs or visuals found" on Linux (other OpenGL applications work)
- Replies: 6
- Views: 5830
Re: LOVE fails with "No matching fbConfigs or visuals found" on Linux (other OpenGL applications work)
Thanks for trying to help but I never installed mesa in the first place and the ldconfig output is normal for me (no mesa files)zorg wrote: ↑Sat Dec 23, 2017 2:38 am I knew i should have linked in the other as well :v
https://askubuntu.com/questions/834254/ ... r-failed-t
- Sat Dec 23, 2017 1:52 am
- Forum: Support and Development
- Topic: LOVE fails with "No matching fbConfigs or visuals found" on Linux (other OpenGL applications work)
- Replies: 6
- Views: 5830
Re: LOVE fails with "No matching fbConfigs or visuals found" on Linux (other OpenGL applications work)
https://askubuntu.com/questions/541343/problems-with-libgl-fbconfigs-swrast-through-each-update Just some googling around, may or may not be all that relevant. Here's the verbose output LIBGL_DEBUG=verbose ./love libGL: screen 0 does not appear to be DRI2 capable libGL: OpenDriver: trying /usr/lib6...
- Fri Dec 22, 2017 11:49 pm
- Forum: Support and Development
- Topic: LOVE fails with "No matching fbConfigs or visuals found" on Linux (other OpenGL applications work)
- Replies: 6
- Views: 5830
LOVE fails with "No matching fbConfigs or visuals found" on Linux (other OpenGL applications work)
OS: Gentoo Linux LOVE versions tried: 0.8.0 (package) and 0.10.2 (compiled) > love libGL error: No matching fbConfigs or visuals found libGL error: failed to load driver: swrast X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 153 (GL...
- Fri Dec 22, 2017 7:58 pm
- Forum: Support and Development
- Topic: Increase safety/security of random user scripts
- Replies: 6
- Views: 5079
- Fri Dec 22, 2017 1:54 am
- Forum: Support and Development
- Topic: Increase safety/security of random user scripts
- Replies: 6
- Views: 5079
Increase safety/security of random user scripts
One of my game's main features is that you can add your own code, graphics, sound etc. to the game and distribute it through an in game content browser. I want to give as much freedom as possible for the coders. For example they should be able to download assets including code from an external serve...
- Thu Oct 19, 2017 12:43 am
- Forum: Support and Development
- Topic: Limiting framerate / timestep when player's GPU doesn't support vsync?
- Replies: 4
- Views: 3596
Limiting framerate / timestep when player's GPU doesn't support vsync?
My game is fixed-timestep based. 60 updates per second. Some players with old GPUs / cheap laptops have an issue where the framerate is above 60, completely uncapped, causing it to speed up, even though I have vsync enabled in conf.lua and added cases for higher hz monitors. I don't *need* a 60fps l...
- Sat Sep 16, 2017 11:04 pm
- Forum: Support and Development
- Topic: What is a fast, cache-friendly object/entity system?
- Replies: 5
- Views: 4119
Re: What is a fast, cache-friendly object/entity system?
So is my idea above correct?