Search found 4 matches
- Wed Nov 12, 2014 12:40 pm
- Forum: General
- Topic: New entity system: PILES
- Replies: 4
- Views: 4585
Re: New entity system: PILES
The final, 8hth iteration of Imbir Component System library. This one has been rewritten to solve some performance problems with imbir6. Long story short: it doesn't waste cycles any more. For more of my spergin check below. imbir8.lua Usage (more detailed uses inside library): w = World() i = Imbir...
- Mon Nov 03, 2014 12:15 pm
- Forum: General
- Topic: New entity system: PILES
- Replies: 4
- Views: 4585
Re: New entity system: PILES
I'm publishing an improved version here without memory-leaking bugs of the previous one. I'll post the game later since honestly it's the first time I've tried my hand on coding a platformer - I'm more a roguelike developer. Why Imbir6? It's a mystery of the ages, or for whoever gets a hold on my bo...
- Fri Oct 31, 2014 11:30 am
- Forum: General
- Topic: New entity system: PILES
- Replies: 4
- Views: 4585
Re: New entity system: PILES
It's me again. I've tried many approaches, each with it's own drawback and said 'to hell with it'. Seeing as no single way was perfect, I've written few games in spare hours to see how my favorite ECS (clone of Artemis framework) manages. I also removed the juvenile political incorrectness after I g...
- Tue Oct 14, 2014 3:08 pm
- Forum: General
- Topic: New entity system: PILES
- Replies: 4
- Views: 4585
New entity system: PILES
Behold, PILES! (check out https://github.com/kuniqs/imbir8 for newest version) Politically Incorrect Lua Entity System was inspired by <a href="http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/">this article</a> about database-based (durr) ...