Of course, every tile would be static, I won't apply forces to tiles. As I said, I'm okay with collision detection + handling. I'll just keep that question in mind, thank you both! EDIT: if I use a tiled map, I could simplify collisions by tile, that's right, but I wanted to keep focus on if physics...
I just wanted to avoid to make a quadtree and the like, so I guess hardon collider and bump are better choices if I don't need real physics, but just collisions, isn't it?
Just saw this on the physics api page: love.physics is not lightweight, and not even remotely simple to use. It's a ten-ton hammer designed for heavy-lifting (er...hammer...lifting?) If you are just trying to make a character jump around on blocks or the likes, then move along, nothing to see here. ...