Search found 4 matches

by roxxo
Sun Oct 19, 2014 6:20 pm
Forum: Games and Creations
Topic: Ragequit: The Game.
Replies: 2
Views: 3167

Ragequit: The Game.

This game has been made for the FamiliarGameJam #3! http://gamejam.famfest.info/

Theme was misanthropy, so... it's a bit misanthropic.

THE GAME: http://gamejolt.com/games/arcade/ragequit/36202/

Authors:
  • GFX: reb00t
  • SFX: rolemusic
  • CODE: me =D
by roxxo
Sat Oct 11, 2014 10:47 pm
Forum: Support and Development
Topic: Question about physics.
Replies: 4
Views: 2871

Re: Question about physics.

Of course, every tile would be static, I won't apply forces to tiles. As I said, I'm okay with collision detection + handling. I'll just keep that question in mind, thank you both! EDIT: if I use a tiled map, I could simplify collisions by tile, that's right, but I wanted to keep focus on if physics...
by roxxo
Sat Oct 11, 2014 10:18 pm
Forum: Support and Development
Topic: Question about physics.
Replies: 4
Views: 2871

Re: Question about physics.

I just wanted to avoid to make a quadtree and the like, so I guess hardon collider and bump are better choices if I don't need real physics, but just collisions, isn't it?
by roxxo
Sat Oct 11, 2014 5:23 pm
Forum: Support and Development
Topic: Question about physics.
Replies: 4
Views: 2871

Question about physics.

Just saw this on the physics api page: love.physics is not lightweight, and not even remotely simple to use. It's a ten-ton hammer designed for heavy-lifting (er...hammer...lifting?) If you are just trying to make a character jump around on blocks or the likes, then move along, nothing to see here. ...