looking forward to it
will probably pick up a copy tonite
Search found 15 matches
- Sun Feb 01, 2015 8:38 pm
- Forum: Games and Creations
- Topic: Judgement Arena [Now available on itch.io!]
- Replies: 4
- Views: 4943
- Mon Jan 19, 2015 8:39 pm
- Forum: Games and Creations
- Topic: Get ready... TO BATTLE!
- Replies: 4
- Views: 3742
Re: Get ready... TO BATTLE!
noooice
- Sat Jan 10, 2015 9:16 pm
- Forum: Support and Development
- Topic: What is the best way to deal with resolution?
- Replies: 11
- Views: 6775
Re: What is the best way to deal with resolution?
I don't use pixel art. Originally I was aiming for a resolution of about 1280x800. If I determine the closest integer scaling factor, it will almost always be 1. And then I would have to accept that some people can see a larger part of the map than other, which I don't want. you would probably have...
- Wed Jan 07, 2015 7:43 am
- Forum: Support and Development
- Topic: What is the best way to deal with resolution?
- Replies: 11
- Views: 6775
Re: What is the best way to deal with resolution?
Try drawing everything to a canvas at the native resolution.
That way at load time you could just calculate the closest int to scale the canvas to.
youll have to deal with black borders in fullscreen-mode if the users aspect ratio doesnt match up though.
That way at load time you could just calculate the closest int to scale the canvas to.
youll have to deal with black borders in fullscreen-mode if the users aspect ratio doesnt match up though.
- Sun Dec 14, 2014 9:01 pm
- Forum: General
- Topic: Get paid $10: Kawata's Christmas Creation Contest 2014!
- Replies: 16
- Views: 10309
Re: Get paid $10: Kawata's Christmas Creation Contest 2014!
id suggest not spending the $10Doctory wrote:okNightKawata wrote: Also, paypal accounts are pretty easy to make!
but still, i dont want to take any chances
what if i took the 10$, already spent it and didnt finish my game on time (although there is plenty of time)
i cant get 10$ from anywhere
- Sun Dec 14, 2014 8:00 pm
- Forum: General
- Topic: Get paid $10: Kawata's Christmas Creation Contest 2014!
- Replies: 16
- Views: 10309
Re: Get paid $10: Kawata's Christmas Creation Contest 2014!
Im down for a challenge (:
- Tue Oct 07, 2014 7:50 pm
- Forum: Support and Development
- Topic: Small Useful Functions
- Replies: 127
- Views: 57030
- Mon Oct 06, 2014 8:39 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1131560
Re: Avatars: OBEY!
Am I late?
- Mon Oct 06, 2014 8:18 pm
- Forum: Support and Development
- Topic: Small Useful Functions
- Replies: 127
- Views: 57030
Re: Small Useful Functions
A good way of doing the transpose function (and also copy most tables (except for tables that contain themselves)) is by the table.copy function I made a while ago: function table.copy(t, s) --s for tables inside table local s = s or false if not t then return {} end local returner = {} for i, v in...
- Mon Oct 06, 2014 5:54 pm
- Forum: Support and Development
- Topic: LÖVE framerate stutters?
- Replies: 37
- Views: 25136
Re: LÖVE framerate stutters?
You can't actually have a true fixed-timestep draw function though. There are so many factors (many of them external to LÖVE) that affect whether a graphics frame will hit the mark, that it won't be reliable at all. You'll definitely want a variable-rate draw if you have a fixed-rate update, if you...