Search found 3 matches

by testtext123
Wed Oct 01, 2014 12:51 am
Forum: General
Topic: Finding and reacting to colliding objects
Replies: 5
Views: 2850

Re: Finding and reacting to colliding objects

First create a object-base-class, which contains the init, update and draw function. The draw would contain functionality to draw the shape that is attached to the object (or draw an image attached to the object). The update takes care of movement. Then derive all of the specific objects from this ...
by testtext123
Tue Sep 30, 2014 12:49 am
Forum: General
Topic: Finding and reacting to colliding objects
Replies: 5
Views: 2850

Re: Finding and reacting to colliding objects

If you still want to implement the collision detection and resolution yourself, then please describe a bit more in detail, what you want to achieve. Objects move freely, and can have any shape attached to them. My idea was that each type of object would be in its own file which would define its ini...
by testtext123
Sun Sep 28, 2014 8:09 pm
Forum: General
Topic: Finding and reacting to colliding objects
Replies: 5
Views: 2850

Finding and reacting to colliding objects

I would like to find out a good way to manage game objects. I'm thinking that the simplest way would be to keep each one as a table that contains an update function, draw function, and internal state. I'm not sure how to solve these issues, though: Objects should be able to have a shape associated w...