here, made some quick examples in shadertoy
without mosaic: https://www.shadertoy.com/view/WstXWM
with mosaic: https://www.shadertoy.com/view/3dtXWM
edit: updated the without mosaic one to use a blending method similar to pgimeno's post below
Search found 78 matches
- Sat Oct 26, 2019 10:40 pm
- Forum: Support and Development
- Topic: Need help creating a mosaic effect
- Replies: 3
- Views: 5042
- Tue May 02, 2017 8:39 am
- Forum: Games and Creations
- Topic: LD#38 in Löve
- Replies: 3
- Views: 5435
- Fri Mar 24, 2017 7:15 pm
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 202
- Views: 187616
Re: LÖVE3D
I finally published some basic and up-to-date demos here: https://github.com/excessive/love3d-demos (and this is where demos will reside from now on). The first three are basic (forward) rendering, deferred and skeletal animation. Again, for clarification, love3d is maintained, but I don't intend to...
- Sun Mar 12, 2017 2:29 am
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 202
- Views: 187616
Re: LÖVE3D
I still use love3d for LD stuff and tests for the time being, so it is still supported. here's a quick example, includes basic animation + some lib updates too (excuse my low quality model from LD37, it's just one of the smaller models I have on hand for this) https://my.mixtape.moe/vmgjun.zip src/i...
- Thu Feb 16, 2017 1:15 pm
- Forum: Libraries and Tools
- Topic: [Library] tiny-ecs - Fast Simple Entity Component System
- Replies: 50
- Views: 97546
Re: [Library] tiny-ecs - Fast Simple Entity Component System
the scope of the library is exactly that which is most useful. anyway, STI doesn't know squat about your game world, it just loads the map. You can load up the objects into your tiny world and update the data in STI's layers using a system, as you'd do if you weren't using STI. Same goes for bump. T...
- Tue Feb 14, 2017 4:30 pm
- Forum: General
- Topic: Skeletal animation in 2D
- Replies: 11
- Views: 10784
Re: Skeletal animation in 2D
oh, I didn't notice the replies. you *need* a shader for anim9 to work.
- Fri Dec 23, 2016 2:18 am
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 202
- Views: 187616
Re: LÖVE3D
positive07: please keep that out of this thread.
- Thu Dec 22, 2016 6:14 pm
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 202
- Views: 187616
Re: LÖVE3D
hm, I won't be entirely moving off love any time soon for my jam projects and prototyping, I think, but you might want to keep an eye on lua-bgfx. I'm still working on improving the API coverage (and making what's there usable), but most of my future projects will be using it.
- Fri Dec 16, 2016 2:55 am
- Forum: Libraries and Tools
- Topic: CPML - Cirno's Perfect Math Library
- Replies: 7
- Views: 8655
Re: CPML - Cirno's Perfect Math Library
Many of your functions return new objects. Consider creating functions that modify objects in place, and use object generating functions as wrappers for those. This way you get functions that don't produce garbage, plus functions that are "fire and forget" style of use. local function vec...
- Fri Dec 16, 2016 12:32 am
- Forum: Libraries and Tools
- Topic: CPML - Cirno's Perfect Math Library
- Replies: 7
- Views: 8655
Re: CPML - Cirno's Perfect Math Library
ivan: we don't have a lookup because of memory concerns, with LD36 (our heaviest use of the octree) we were running into memory limits... also, updated CPML to v1.2.9, which reverts the out-variable API changes to be friendlier to use again. Everything else from the old refactor branch was kept. The...