Search found 3 matches

by roccosportal
Mon Sep 22, 2014 9:01 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 916
Views: 839844

Re: Simple Tiled Implementation - STI v0.8.2

Ah, it is used to have a correct drawing order. That makes sense. Thank you for the hint!
by roccosportal
Mon Sep 22, 2014 1:10 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 916
Views: 839844

Re: Simple Tiled Implementation - STI v0.8.2

I had a look at the demo. I'm actually not quite sure what the purpose of the custom layer is. I removed addCustomLayer in the demo, called the draw method manually and instead of map.layers["Sprite Layer"].sprite I used spriteLayer.sprite . Everything works fine. So i don't see a reason t...
by roccosportal
Sun Sep 21, 2014 4:47 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 916
Views: 839844

Re: Simple Tiled Implementation - STI v0.8.0

I did add some features and fixed some bugs. https://github.com/karai17/Simple-Tiled-Implementation/pull/45 I'm posting this here, because the pull request also includes some specific questions somebody might have an answer for. I actually thought about implementing a feature that allow objects to b...