Search found 3 matches
- Mon Sep 22, 2014 9:01 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 916
- Views: 839844
Re: Simple Tiled Implementation - STI v0.8.2
Ah, it is used to have a correct drawing order. That makes sense. Thank you for the hint!
- Mon Sep 22, 2014 1:10 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 916
- Views: 839844
Re: Simple Tiled Implementation - STI v0.8.2
I had a look at the demo. I'm actually not quite sure what the purpose of the custom layer is. I removed addCustomLayer in the demo, called the draw method manually and instead of map.layers["Sprite Layer"].sprite I used spriteLayer.sprite . Everything works fine. So i don't see a reason t...
- Sun Sep 21, 2014 4:47 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 916
- Views: 839844
Re: Simple Tiled Implementation - STI v0.8.0
I did add some features and fixed some bugs. https://github.com/karai17/Simple-Tiled-Implementation/pull/45 I'm posting this here, because the pull request also includes some specific questions somebody might have an answer for. I actually thought about implementing a feature that allow objects to b...