Search found 13 matches
- Thu Feb 26, 2015 5:53 am
- Forum: Support and Development
- Topic: Ways around No Video Playback
- Replies: 4
- Views: 2735
Re: Ways around No Video Playback
Thanks again! I see some video now so I made progress once I fixed the row and column values. Now however it doesn't seem to be playing all the frames. I'm only seeing about a second of it before it goes black. I'll post a .love but for some reason I can't create them properly with my laptop (they s...
- Thu Feb 19, 2015 10:24 pm
- Forum: Support and Development
- Topic: Ways around No Video Playback
- Replies: 4
- Views: 2735
Re: Ways around No Video Playback
Thanks a lot for this! I'm trying to adapt it for my video and I worked past a few initial bugs, and now it plays the sound and runs, but I don't see any video. Question, is there a maximum size for the frames because mine are 1920x1080. Also, what do the rows and columns numbers mean in info.lua an...
- Mon Feb 16, 2015 1:05 am
- Forum: Support and Development
- Topic: Ways around No Video Playback
- Replies: 4
- Views: 2735
Ways around No Video Playback
Hi there, So I spent a bunch of time in blender making myself a cool splash screen with a company logo, but then I guess lua can't do video playback. I wanted to talk about the methods I'm considering to get around this and hopefully get some advice about which is the best way to go. Loading individ...
- Fri Jan 30, 2015 12:21 am
- Forum: Support and Development
- Topic: ZeroBrane 0.9 Debugging Issues
- Replies: 5
- Views: 3428
Re: ZeroBrane 0.9 Debugging Issues
I seem to be getting the hang of it. It was mostly just me not really using it correctly, now I am using it the way I wanted to. Thanks again for the help!
- Thu Jan 29, 2015 12:17 am
- Forum: Support and Development
- Topic: ZeroBrane 0.9 Debugging Issues
- Replies: 5
- Views: 3428
Re: ZeroBrane 0.9 Debugging Issues
Thank you, I appreciate the response. And for all your work in creating zerobrane! A couple questions perhaps. When you see the 'suspended' message, is there any way to emerge from that and continue? I notice that I keep getting caught up in boot.lua. Is it a bad idea to put the 'debug.start()' (ass...
- Wed Jan 28, 2015 12:47 am
- Forum: Support and Development
- Topic: ZeroBrane 0.9 Debugging Issues
- Replies: 5
- Views: 3428
ZeroBrane 0.9 Debugging Issues
Hello, I've been looking at ZeroBrane lately and it made me remember how much I love having a debugger. However I still run into problems where I lose track of where my program is. The green indicator disappears and it seems as if debugging has stopped. I've gone through the faq and I've tried my be...
- Sun Dec 14, 2014 8:59 pm
- Forum: Support and Development
- Topic: Converting a Shader from pure GLSL?
- Replies: 2
- Views: 2308
Re: Converting a Shader from pure GLSL?
Thanks! I just didn't want to spend time trying to learn to convert it if it wasn't going to be possible in the end. Thanks again and wish me luck!
- Sun Dec 14, 2014 5:45 pm
- Forum: Support and Development
- Topic: Converting a Shader from pure GLSL?
- Replies: 2
- Views: 2308
Converting a Shader from pure GLSL?
Hi guys, I'm just starting to learn how to use shaders and hope to learn eventually to write my own shaders, but for now my question is this: Is it generally possible to convert any glsl shader effect into one that will work with LOVE? Or are there some cases where converting a shader to a LOVE comp...
- Tue Sep 30, 2014 2:45 am
- Forum: Support and Development
- Topic: Is this an infant Neural Network, or just random code?
- Replies: 3
- Views: 3058
- Sun Sep 28, 2014 3:06 am
- Forum: Support and Development
- Topic: Is this an infant Neural Network, or just random code?
- Replies: 3
- Views: 3058
Is this an infant Neural Network, or just random code?
Hi there, I'm just wondering if anybody out there has ever tried simulating anything with neural networks? I'd like to eventually code an evolution simulation based on NN's but I don't know if my code is viable or if I'm totally on the wrong track. If anyone has any experience I'd love if you could ...