Search found 9 matches
- Tue Oct 07, 2014 11:55 am
- Forum: General
- Topic: help with level building
- Replies: 6
- Views: 4985
Re: help with level building
oooh. thank you very much for that, ill have a nice dig into it. i did have a little bit of a 'spark' moment when figuring some things out, still using physics, but just stuck on the placement, or even the coding of where the physics go in the grid. if that makes sense :s here is what i have got to,...
- Mon Oct 06, 2014 8:45 pm
- Forum: General
- Topic: help with level building
- Replies: 6
- Views: 4985
Re: help with level building
found an old file, which built up to what i made before going closer to collision for blocks that are 1s, but doesnt have the collision as it was before i started to put it in. ill look further, but my computer has been really giving me problems lately and have missing a lot now. a new one is needed...
- Mon Oct 06, 2014 8:31 pm
- Forum: General
- Topic: help with level building
- Replies: 6
- Views: 4985
Re: help with level building
aye, i was trying to find what i had done before, but its missing. which is odd. but ill drum up something to show
thanks
thanks
- Mon Oct 06, 2014 7:29 pm
- Forum: General
- Topic: help with level building
- Replies: 6
- Views: 4985
help with level building
hello all, been a bit busy of late, planning to get away from the UK but want to get some code on. and one thing i have been on and off trying to get going is a certain type of level building , thats built through 1s and 0s. the type of level building is: thisIsALevel = { {1,1,1,1,1,1,1,1}, {1,0,0,0...
- Sun Sep 21, 2014 11:26 pm
- Forum: Ports
- Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
- Replies: 129
- Views: 142058
Re: Experimental iOS port (LÖVE 0.9.x)
so i did get it on the pad with a jailbreak. honesty would like to get the dev thing, but just cant afford that right now. hey ho but the splash screen does work, woo one problem is actually getting a .love to play. i made a quick lua file in textastic, then zipping then renaming to a .love on the d...
- Sun Sep 21, 2014 8:07 pm
- Forum: Ports
- Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
- Replies: 129
- Views: 142058
Re: Experimental iOS port (LÖVE 0.9.x)
HA, please excuse, i was messing with that before, so its kind of stuck ;) but that is sweet. im going away to italy and dont fancy taking my laptop, due to it reaching its bitter end. so the fact i can use the tablet to do everything is awesome. ill jailbreak it tonight and get cracking oooooh, spo...
- Sun Sep 21, 2014 6:21 pm
- Forum: Ports
- Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
- Replies: 129
- Views: 142058
Re: Experimental iOS port (LÖVE 0.9.x)
ive recently got this to work first time, which is great. so thanks a big bloody, ruddy bunch balls. i made a blog post on getting it done myself, just to share what was made in this forum post RIGHT HERE one question that is entering my noggin now with iLÖVE2D, is with editing .love files, or makin...
- Sun Sep 21, 2014 5:12 pm
- Forum: General
- Topic: im back. this is what ive been doing
- Replies: 3
- Views: 3089
Re: im back. this is what ive been doing
HA, ill check that out. but its weird because i do get emails, so have no idea why its odd. ill ask my providers 'what the chuff' ;) though with this new username, its like all my other ones, ill get on and delete and sort the old account ;) aye, polycode is annoying in not having the right document...
- Sat Sep 20, 2014 12:05 pm
- Forum: General
- Topic: im back. this is what ive been doing
- Replies: 3
- Views: 3089
im back. this is what ive been doing
hello all, i was as smoking bunny, but had trouble and am now on as smokingbunny. but im back, and am really gagging for LÖVE... in all the wrong places ;) but just wanted to share wanted i have been doing of late, and that is playing with a new-ish game framework using LUA, its called polycode. you...