Search found 7 matches
- Wed Sep 17, 2014 3:56 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 826979
- Wed Sep 17, 2014 3:28 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 826979
Re: Simple Tiled Implementation - STI v0.7.5
Ok, cool. Is there a way to do this currently? I know there is a getCollision(or something like that), but how do I use this for collision in my game?
- Wed Sep 17, 2014 10:41 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 826979
Re: Simple Tiled Implementation - STI v0.7.5
Hello. I was thinking of using this as a way to import compact maps into a 2D platformer, which I think this is ideal for. I have the map import working, but I was wondering how I would go about making one of the layers(the second one, "Collision Layer") into a static object for the love.p...
- Mon Sep 15, 2014 7:44 pm
- Forum: Support and Development
- Topic: [SOLVED] AnAl newAnimation function not working
- Replies: 3
- Views: 2369
Re: AnAl newAnimation function not working
Oh wow. I'm actucally embarrassed now
Note to self: look over code bfore posting help
Note to self: look over code bfore posting help
- Mon Sep 15, 2014 7:22 pm
- Forum: Support and Development
- Topic: [SOLVED] AnAl newAnimation function not working
- Replies: 3
- Views: 2369
[SOLVED] AnAl newAnimation function not working
For some reason AnAl decided to stop working for me, I keep getting this message:
Hope you can help me with this, here's my .love file.
Hope you can help me with this, here's my .love file.
- Mon Sep 15, 2014 5:26 pm
- Forum: Support and Development
- Topic: Scale everything
- Replies: 2
- Views: 2019
Re: Scale everything
Oops, my bad. Didn't look thoroughly enough
- Mon Sep 15, 2014 4:28 pm
- Forum: Support and Development
- Topic: Scale everything
- Replies: 2
- Views: 2019
Scale everything
Is there a way to scale every object in the game depending on the resolution? So that If the resolution changes by a factor of 2, so does the scale of everything in the game, like tiles and sprites? This would preferably be in the conf.lua file. Thanks!