Search found 7 matches

by Macpon7
Wed Sep 17, 2014 3:28 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 826979

Re: Simple Tiled Implementation - STI v0.7.5

Ok, cool. Is there a way to do this currently? I know there is a getCollision(or something like that), but how do I use this for collision in my game?
by Macpon7
Wed Sep 17, 2014 10:41 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 826979

Re: Simple Tiled Implementation - STI v0.7.5

Hello. I was thinking of using this as a way to import compact maps into a 2D platformer, which I think this is ideal for. I have the map import working, but I was wondering how I would go about making one of the layers(the second one, "Collision Layer") into a static object for the love.p...
by Macpon7
Mon Sep 15, 2014 7:44 pm
Forum: Support and Development
Topic: [SOLVED] AnAl newAnimation function not working
Replies: 3
Views: 2369

Re: AnAl newAnimation function not working

Oh wow. I'm actucally embarrassed now :death:
Note to self: look over code bfore posting help :?
by Macpon7
Mon Sep 15, 2014 7:22 pm
Forum: Support and Development
Topic: [SOLVED] AnAl newAnimation function not working
Replies: 3
Views: 2369

[SOLVED] AnAl newAnimation function not working

For some reason AnAl decided to stop working for me, I keep getting this message:
Image
Hope you can help me with this, here's my .love file.
by Macpon7
Mon Sep 15, 2014 5:26 pm
Forum: Support and Development
Topic: Scale everything
Replies: 2
Views: 2019

Re: Scale everything

Oops, my bad. Didn't look thoroughly enough :P
by Macpon7
Mon Sep 15, 2014 4:28 pm
Forum: Support and Development
Topic: Scale everything
Replies: 2
Views: 2019

Scale everything

Is there a way to scale every object in the game depending on the resolution? So that If the resolution changes by a factor of 2, so does the scale of everything in the game, like tiles and sprites? This would preferably be in the conf.lua file. Thanks!