Search found 7 matches
- Sat Nov 22, 2014 9:33 pm
- Forum: Libraries and Tools
- Topic: [library] bump 2.0 – Collision Detection
- Replies: 50
- Views: 37148
Re: [library] bump 2.0 – Collision Detection
I need help understanding how the procedure of moving an object's body works. Here's my code. http://hastebin.com/jasapigivu.lua You can ignore all the love.graphics.print,i used those for debugging. The player is displayed as the "a" letter on the screen. Collisions dont work ATM. The cre...
- Sun Sep 14, 2014 9:42 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 476550
Re: "Questions that don't deserve their own thread" thread
Hm,quick question. Since moving the character tile by tile looks a bit choppy,would you suggest moving the character pixel per pixel? Is this a viable alternative?
- Sat Sep 13, 2014 9:11 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 476550
Re: "Questions that don't deserve their own thread" thread
Hey it's me again. You guys helped me solve that problem,maybe you can help me again. So I'm using advanced tile loader,and to move my character I use the function moveTile wich,obviusly, moves my character of a single tile unit. Since the user must move the character,I've used the .isDown function...
- Sat Sep 13, 2014 3:46 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 476550
Re: "Questions that don't deserve their own thread" thread
Hey it's me again. You guys helped me solve that problem,maybe you can help me again. So I'm using advanced tile loader,and to move my character I use the function moveTile wich,obviusly, moves my character of a single tile unit. Since the user must move the character,I've used the .isDown function....
- Fri Sep 12, 2014 4:40 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 476550
Re: "Questions that don't deserve their own thread" thread
Here's the love file . Alright man, so I got the map to pop up. After 24 hours up straight doing other coding my minds a bit bogged down, so I'm just going to give straight up answers rather than explaining them too much. first, The variable scope is wrong. function love.load() local level = {requi...
- Fri Sep 12, 2014 3:24 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 476550
- Fri Sep 12, 2014 2:34 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 476550
Re: "Questions that don't deserve their own thread" thread
So I got this class in my game. If I try to require the lua file that contains the class,it returns a nil value.
Here's the class I'm talking about.
Here's the class I'm talking about.